Just had an odd idea for an application of Monte Carlo geometry processing and am wondering whether it makes any sense at all:
There is this rendering technique called Gradient-Domain Path Tracing (and various extensions thereof)
https://onlinelibrary.wiley.com/doi/abs/10.1111/cgf.13652
This method basically tries to find similar paths on nearby pixels to estimate the local gradient of the image and adaptively sample where there is a large gradient, thereby hopefully using samples more where they actually are needed.
You then take those gradients to reconstruct the actual image.
This, as I understand it, relies on a usually discrete pixel-space shift-operator.
It occurred to me, that images are basically like discretized geometry. It's highly regular of course, but still: It's inherently discrete and scale-dependent.
Now I wonder whether it would be possible to do this same sort of sampling but in an unbiased, continuous manner using the methods you worked on