@nosat @Syberia

Good grief. I was a pro VR photographer for ~15 months, doing stitched-spherical panoramas. I am *fully* aware of optical and projective distortion effects and how to accurately characterize and correct them.

Yes, pretty much all camera lenses (especially wide-angle ones) produce some degree of radial distortion - barrel, pin-cushion, or moustache (compound).

However - fun bit of trivia: 1/

@nosat @Syberia

because radial distortion is *radial* (ie it only affects the distance of a point from the lens's optical center) any actually-straight lines passing through lens center remain projectively-straight.

You are also conflating lens distortion with external effects (ie air refraction) - which is a real thing, but also mostly predictable and correctable. Further, because the effect of standard air refraction 2/

@nosat @Syberia

is to progressively *raise* the apparent location of objects by distance, it is easy to show that images below horizontal must be of objects *further* below horizontal.

If Earth were truly flat, the effect of air refraction would be to make it look concave - like standing at the bottom of a shallow saucer. 🤔