That's an interesting perspective! I've run into a similar problem before, but I hadn't thought of that as a possible solution. What ended up working best for me, was the concept of narrative details as a reward- my setting shares enough in common with the Standard Fantasy Setting that until my players need to know something, they can simply assume - elves are timeless, orcs are tribal, dwarves are craftsmen. Then, as they progress the story, I can reward them with info