@frotz @kensanata

That's an interesting perspective! I've run into a similar problem before, but I hadn't thought of that as a possible solution. What ended up working best for me, was the concept of narrative details as a reward- my setting shares enough in common with the Standard Fantasy Setting that until my players need to know something, they can simply assume - elves are timeless, orcs are tribal, dwarves are craftsmen. Then, as they progress the story, I can reward them with info

@frotz @kensanata
The have to seek a dwarven craftsman? A good history roll lets them know that dwarves are excellent mechanists. A great one, or seeking out research, lets them know they're crashed dimensional travelers.

If they chose not to engage, the need to know nothing, but the hints and the discovered knowledge often give the setting a feeling that there's always more to discover, and makes the points where I do get to over exposit seem like a reward instead of a drudge.