A quick (and maybe boring) post about my current gamedev work: my #pointandclick engine is a custom one based on #defold
But I create everything using #aseprite (not just graphics or anims but also room's hotspot/objects and so on) & #treepad, a tree-like editor in which I script the game logic using my own "adventure" language.
When I want to play it I use a tool that builds those files as Defold res (a json file and atlas/gameobjects and so on) and I run from there using my #lua player. (1/2)
But I create everything using #aseprite (not just graphics or anims but also room's hotspot/objects and so on) & #treepad, a tree-like editor in which I script the game logic using my own "adventure" language.
When I want to play it I use a tool that builds those files as Defold res (a json file and atlas/gameobjects and so on) and I run from there using my #lua player. (1/2)