A quick (and maybe boring) post about my current gamedev work: my #pointandclick engine is a custom one based on #defold
But I create everything using #aseprite (not just graphics or anims but also room's hotspot/objects and so on) & #treepad, a tree-like editor in which I script the game logic using my own "adventure" language.
When I want to play it I use a tool that builds those files as Defold res (a json file and atlas/gameobjects and so on) and I run from there using my #lua player. (1/2)
@marcogiorgini Never heard of those tools but cool to see how you're using them.
@seothen well - not so odd you didn't know them. Treepad (I use the free lite version) is a very specific tool (now not updated anymore) - I choose it mainly because of its GUI and for its easy-to-parse file format but there are several alternatives - and aseprite is a (famous) tool, but specifically for pixelart (and even in this field, there are other alternatives - and one can still prefer PS - even if I don't)