I couldn't use my laptop because I'm feeling really sick today, but instead I've been reading a few articles about game accessibilty.

I'm glad I already had most of those ideas, so I'm probably done with that! I'll still do some research of course, just to make sure I didn't forget anything!

Then I'll just have to watch tutorials to learn how to code it!

I just hope I'll be able to add it all. 🤞🏻

Will do my best, even if it takes years!

Gaming art really is the most difficult part to me.

I'm gonna download Krita tomorrow and will give it a try!

Because coding will be possible if I spend enough time on it, I already have a huge part of the story and almost all the features in mind...

That's a good progress already! Especially since I'm learning GDScript too.

I'll have to understand Godot's UI and get some art skills, and I think I'll be all set!

@testoceratops If you'd like more research materials, this playlist of accessibility stuff by GMTK is very good, particularly the yearly run-downs of how accessibility has improved across gaming (mostly AAA games, but still might give some novel ideas of how to approach particular impairments) https://www.youtube.com/playlist?list=PLc38fcMFcV_vvWOhMDriBlVocTZ8mKQzR
Video Game Accessibility

Want to make your game more accessible to those with disabilities? Follow this series

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@gaynplay Thank you so much for sharing this!! I'll watch it tomorrow ☺️
@testoceratops I started reading / thinking more about accessibility too :) learned a lot already, hope I can make my games better with it. Curious about your game!

@workingclassgames I'm really glad you're interested into accessibility too! I'm happy you're curious about my game!

Weekly info will come out each Sunday! ☺️

Gonna follow you to see your curent and future projects!