once upon a time, every first-person game would spend the first hour making sure you knew how to look around and walk, all with the nervous intensity of a dog making sure you’re just playing dead

@EndlessWario idk why but this reminded me of very early on in Alan Wake they ask you to look up at a light with the right stick and then use whatever you do to determine y-axis inversion settings

I always thought that was clever

@senatormeow I think OG halo did this pretty well, where you defrost from cryo and they need to make sure you’re ok

Also portal 2

@EndlessWario brb making a 10:01 YT compilation of 'good ways to get a y-axis setting'
@EndlessWario @senatormeow halo 1 is so good for many reasons, this is one of them
@tanksinatra @senatormeow I remember playing it even in like ‘07 and being like, “this game does a lot of things better than AAA titles today do”

@EndlessWario @senatormeow the developer commentaries are really really good. joe staten is a genius

https://www.youtube.com/watch?v=EwfnAM3dBrM

Halo Combat Evolved: Developer Commentary Playthrough (2007)【55:12】

Developer Commentary by: Project Lead Jason JonesWriter, Director of Cinematics Joseph StatenComposer, Audio Director Martin O'Donnell

YouTube
@tanksinatra @senatormeow ooooh I’ve gotta send this to a few people
@EndlessWario @senatormeow when joe staten left bungie right before destiny released, you had a real feeling that game's story was gonna suck