A short thread of digital marbling animations...
This first one is a variation on a traditional "birdwing" style, but with scalloped combing going in alternating directions:
A short thread of digital marbling animations...
This first one is a variation on a traditional "birdwing" style, but with scalloped combing going in alternating directions:
@josephwilk Thanks! No the forces don't have to be consistent at all, just a velocity field that gets applied to the fluid sim, so you can define it however you want. Yeah I know what you mean about that transition, I think the input velocity field is a bit perfect (in a slightly uncanny way), and then the behavior of the fluid sim starts to dominate the longer it runs and feels a bit more natural / less controlled.
Big fan of your work btw, not sure if I've said that before!