Unity (former game engine company) has merged with an actual adware and malware distribution company. That's not an exaggeration. Fake Flash installers, was blacklisted by Microsoft's anti-malware tool, VirusTotal entires, that kind of thing.

https://blog.infostruction.com/2018/10/26/adware-empire-ironsource-and-installcore/

https://www.benedelman.org/news-021815/

Don't build your games on engines you don't have the source code to.

Adware Empire - IronSource and InstallCore

A recent Adware campaign using malicious Bing ads led me to a Chrome download that eventually deployed Adware to the user’s computer. The IPs and types of Adware connected back to IronSource Ltd., Babylon Software Ltd., and InstallCore – all Israeli companies that have connections to Adware. See her

INFOSTRUCTION
... if you can avoid it. Pico-8, GameMaker (though they're on some crappy subscription thing now), etc. are all OK for making smaller games. If you're going to invest many months or years of your life into some long-running project, maybe consider Unreal or Godot, instead.

@cancel Fucking hell, I was considering trying to learn Unity cause it felt like the only engine both powerful enough and easy enough to learn to let me maybe actually manage to make something with it...

Although I can't code so that was probably never gonna happen anyway I guess 🤷‍♀️

@hazelnot I think Unity would be a bit rough if you can't code. GameMaker is the go-to for 2D games without writing lots of code. (Though they recently switched to a subscription model... ugh)

@cancel Well I intended to learn to code before I got to that, although I have untreated ADHD and I don't even know if I can do that at all

Game Maker seems a bit too basic, it seems to not even support aspect ratios that aren't 4:3, and the SDK only runs on Windows (and maybe also macOS?) which I don't use either...

@hazelnot I'm not aware of aspect ratio limitations with GameMaker. I've seen portrait games made with it, 16:9, etc. Are you sure you're looking at the right product?

Yeah, it's a Windows-centric thing. Most game stuff is. Especially the non-programming parts. Trying to make a game w/o coding on Linux sounds like a nightmare. (I can't even imagine trying to *use* Linux without some programming skill.)

@cancel lmao why? 😅

There's absolutely no programming involved in *running* Linux, I'm a designer and I only know how to make like some really basic stuff in JavaScript and I use Linux cause it feels like the only OS I can use that doesn't make me feel like a capitalist shill (plus it won't spy on me and it gives you much more freedom than any proprietary stuff)

But yeah basically I use it for political reasons and I'm... not having any trouble with it lol. I do most things from a GUI and when I do use the terminal it's really simple stuff, definitely no programming involved lol

Also idk the only Game Maker games I've ever encountered were Ijji, Undertale and Deltarune, and they're all locked to 4:3

@hazelnot @cancel (my games are all in game maker and they are all in 16:9 https://electric-prune-juice.itch.io/

you can make games in absolutely any resolution or aspect ratio you want)

Electric Prune Juice Games - itch.io

itch.io
@fluttergirly @cancel Huh, interesting! I thought they were locked down to the same sort of resolution old RPG Maker games or Undertale are locked at
@hazelnot @cancel nope! game maker is super robust, you can make really anything you want in it, though the easiest type of game to make tends to be platformers or top down adventure games, but its capable of anything
@hazelnot @cancel Undertale has that resolution either out of choice, or because toby fox didn't know how to change it, hehe,,