Tempted to add a far off country to my setting where all magic is done with ghosts. Wizards learn spells via the writings of long dead casters, parts of which inhabit their brains. Sorcerers always have one foot in the other side. Clerics and paladins have the spirits of saints past in them. Warlocks. C'mon.
Country has a thriving medicine trade. You wouldn't think it, but necromancy makes surgical options way more viable