3. This is the dumbest part. People (who are STILL THERE) will chime in to say "Well I left because of $myParticularIssue, there's one data point."

Oh you left did you love, left forever and just happened to pop in randomly just for this thread, you were dead but you got better, aye fair do's

If some of the issues brought up in the thread are social justice issues, then WOE BETIDE YE.

Progressive/leftist online spaces have their own set of problems unique to them, which I might have a chat about at some point when wiping my arse with 80-grit sandpaper isn't enough to shake the cobwebs off in the morning.

Say you're throwing a party, and it's a good one. When it's time for someone to leave, do you say "Cheers for stopping by, it's been really fun!" or do you say "No, please don't go, I'll pull out the futon, we have to keep this going..."

You do the first one because you're not a BLOODY CRAZY PERSON. Or a website.

Let people leave your website!

Pulling the sort of crap that modern websites pull, the little FOMO nags or notifications or emails about "Please don't leave we're desperate and you're really cool" or whatever, is a great way of filling your site with people who don't actually want to be there, and that's a one-way ticket to a dysfunctional, unhealthy community.

Hold people GENTLY. When it's time for them to go, wish them well and let them go, don't try to stop them or lure them or entice them back.

Internet Greybeard Community Management Thread Continued!

Some more required reading for anyone thinking of setting up any kind of geeky/nerdy community, and how it can all go wrong. Forewarned is forearmed!

FIVE GEEK SOCIAL FALLACIES
https://plausiblydeniable.com/five-geek-social-fallacies/

THE WRATH OF CAT PISS MAN
https://web.archive.org/web/20060212205816/http://www.savantmag.com/16/retail16.html

FF7 FANDOM MADHOUSE
http://www.demon-sushi.com/warning/

Five Geek Social Fallacies – Plausibly Deniable

Missing stair - Wikipedia

Internet Greymuzzle Community Management Thread part eleventy: this thread spun off earlier into a little kinda subthread where I had a semiprivate convo with someone for whom the wounds inflicted by an online community implosion were still tender, and I think it was a good and illuminating convo and a thing came up that caught my attention and I realised I hadn't talked about it yet: who "owes" who, in an online community.

Does the admin "owe" the users, for their participation or donations? Do the users "owe" the admin and mods, for their labour and money invested into keeping the site online?

TBQH I wanna completely sidestep that question and give the unsatisfying non-answer of "If you're thinking in terms of who owes who then things are already shaky and you need to sort that out."

Nobody owes anybody a damn thing. As site admin you make a bet that the advertising money you spend on getting a new user will pay off with a donation. Sometimes you win, most of the time you lose, but if even 10% of your users love the place enough to kick in a fiver or a tenner and you're spending a nickel per new user, you're doing alright.

Yes, it comes down to money. Of COURSE it comes down to money. Web hosting costs money. Hosting a big community costs big money.

Don't be afraid to talk money with your users. Be upfront with them. You need enough money to keep the server running, and you need paid for your time, because this is a lot of hard work. Figure out the monthly number and tell your users!

The money subject can be a whole nother aspect for another day, 'cause I'm talking about who owes who and I've gotta take the cat to the vet in a few minutes...

Your users shouldn't feel like they owe you anything. You made a bet that enough of them would pay their way for this to shake out well, and that bet is between you and your wallet.

You don't owe your users anything, save for your responsibility to keep them safe. You made this huge thing and let them on it for free.

If your users feel like they're owed something from you, or like they owe you something, that's an obligation that can keep them on the site after they're no longer having fun.

You don't want that. You want your users to feel free to come and go as they please. Hold them too tightly and you're headed to Heartbreak City.

Furthermore, allowing a sense of entitlement to arise among your users will really heck things up. Every improvement you make to the site will be met with cries of anguish (from the 0.1% of users who shout the loudest), either that the improvement is Bad Actually or that you should be working on $theirParticularIssue instead.

It probably goes without saying that your relationship with your users shouldn't be an antagonistic one!

If you have to ban a big donator for being a creep (and at some point you will), do it publicly. This helps remind folks that you're willing to put your money where your mouth is and make financial sacrifices for user safety - and it also cools down the entitled users a bit, 'cause if they see how swiftly you banned someone who contributes a lot more than they do, they might think twice about being quite so loudmouthed.
(it's very important to remove exhausting users. I've said before that you'll spend 20% of your time coding, max, but you do have to get that 20% done at some point, and if one or two users are taking up the whole 80% then there's other (nicer!) people having problems that need attention too. Allowing a handful of awful users to monopolize your time and attention and energy isn't fair to you, and it's even more unfair to all your other users.)

Is it time to talk about money? Aye sure Internet Community Catherding Part 7, GRUBBY CASH

I should start by asking, do you actually wanna make money off a website?

'cause on the one hand, if this is just a hobby and you start having to deal with the sort of thing I've talked about in this thread, damn right you're gonna want paid to put up with that. On the other, if this is a hobby that you enjoy and you turn it into work, you're gonna need a new hobby.

Note: money changes how you, your users and the site interact.

Donating makes your users feel invested in the thing you're doing, and lets them express that they like it and want it to succeed. It doesn't breed a sense of entitlement like you might expect, that's only a thing that happens with users who were gonna end up feeling entitled anyway - if there weren't a donations link they'd feel entitled to your attention just for, like, looking at the site.

Accepting donations from nice users also lowers your tolerance for nonsense from nasty users.

(which is good tbqh, a lot more admins couId stand to be a little more ruthless)

I've been talking about voluntary donations here because other ways of paying the bills... don't.

Not all of this is applicable to paying the bills for other online communities, but here's a couple things we've tried on Improbable Island.

1. Adverts! We used to have banner ads across the top of the site. If I earned a buck a day with a banner ad, that was a good day. It's not 1999 anymore, adverts don't earn money unless you're doing the creepy spyware stuff that right from the start I knew I never wanted to do.

2. Optional adverts! If you paid a fiver you could get rid of them.

Opt-out ads earned even less money, and if you're bothered enough to pay 5c to remove ads you'll just block them, never mind $5.

3. Opt IN adverts! Ads were off by default and if you wanted to support the site you could turn them on! We really did this! Yes! Yes we did! It failed! People VASTLY overestimate how much you can make from running ads, and instead of giving a fiver they'd earn us 0.05c in advertising revenue.

The problem with running adverts on any basis is that the people who were inclined to donate money to keep the site running, the people who think about how much it must cost and what must go into it and go "Hmm, I like this place, wonder how I can help," will just disable their adblocker and earn you a couple pennies, when they'd happily give you a fiver.

When we cut off all ads, even the opt-in ones, donations tripled. It was like people suddenly remembered that clicking doesn't do anything.

4. Merchandise!

Don't do merchandise. Don't do merchandise even if people are begging you to do merchandise. For every twenty people who say they'll buy a T-shirt, one will, and for their tenner you'll get a dollar in profit. Their motivation for buying a T-shirt was to give you twelve dollars, they've already got T-shirts, they don't *really* want the T-shirt, just let them give you the tenner.

Even logistics and inventory aside, it gets worse...

If people see that you're selling merch, they'll think "They're making a fortune in merch, I don't need to donate," and then they won't donate AND they won't buy the merch!

Just do a donation meter. When it gets full, everybody gets a little something and the ones who donate get a little something extra. Simple.

Remind people that there are no ads (most won't notice, or assume there are ads they've blocked) and ask politely for some money. Be straightforward about it. Don't be sneaky.

christ this whole thread is like the opposite of what all the big sites do isn't it

If you wanna be a big site with millions of users obviously don't do any of this

(who the hell wants a big site with millions of users, that sounds like a heart attack before 40 to me)

I wanna reemphasize the merch thing. People just don't buy it. And it was good merch, y'know, we didn't half-arse it - we did voting on the designs, get people invested, everything you're supposed to do, had a list hundreds-long of everyone who'd said "OMFG TAKE MY MONEY" to a given design. Sold maybe 20 in 2 years, while donations cratered. Took away the merch link, donations went up again.

If you still think merch is a good idea: have you ever seen someone wearing a website T-shirt?

Aaahhhhh time for another nice cool glass of bollocks, it's internet community management thread part 3.14

Couple people have asked me hey put this in a blog or something so I can submit it to hacker news or reddit or whatevs, and that reminded me to talk about advertising and where your traffic comes from

Some communities might get good spread by word-of-mouth, but tbh you can't rely on that - especially if you run the sort of community where people enjoy trying on new identities like hats, figuring out which ones fit nice. They don't want to bring their real-life mates into that, they want to chat with semianonymous internet people.

(bookmark for myself later, talk about avatars & user differentiation dan)

The other reason you can't rely on it is normal people don't really talk about websites.

We never targeted our ads. We used a network where you'd choose a site to advertise on, on the basis of "Hmm, folks who like this might like my thing." It was called Project Wonderful and it was awesome but it's shut down now - the closest alternative to try to take its place is https://www.comicad.net, it's not as good as PW (and there's some creepy off-putting loli/anime shit in there so be wary looking at it at work) but it's the best we've got rn.
COMICAD NETWORK

Comic ad network for comics by comic artists.

Anyway the importance of NOT targeting your ads is threefold.

First, targeted ads are creepy, scummy and privacy-invading.

Second, they're really expensive and they don't bloody work.

Third, if you target your ads towards people who already like your stuff, then you won't find people who do not yet know that they like your stuff.

You want that moment of serendipity. You want people stumbling across something they weren't looking for and falling in love with it. You want people to randomly find a thing that fits into a slot in their life that they didn't know was there. You want your site associated with that feeling!

Most new visitors will bounce straight away, but a few will go "Oh my god this is perfect for me!" and no algorithm can find those people. Algorithms only find people what they already like, nothing new.

Anyway it's important to go and LOOK at the site you're thinking of advertising on, and ask yourself "Are the people who regularly visit this website gonna be nice friendly people who I'd quite happily have a pint with, or a bunch of screaming dickheads?"

Don't try to match the subject of your site vs the publisher site, look more at the tone. Feel the place out. Don't advertise on Reddit (super toxic community and they inflate the ad click numbers) or American tech sites (freezepeach).

It might be tempting to go for a lot of traffic all at once from where-the-heck-ever, but remember that existing culture can be easily overwhelmed by growing too fast and, well, if you looked at a thousand random websites you probably wouldn't want the traffic from 40-60% of them. You're trying to make a nice chill place for people to hang out and have fun, you're not trying to Grow At Any Cost here.

Unrelated, but do look at encyclopedia dramatica, kiwifarms, any LJ or fandom drama archives you can find, these are absolutely godawful websites but they often illustrate in exhausting detail the ways that communities implode or explode, and trolls will quite happily show off their moves so you can recognize when they try the same on you.

(I reiterate, they're awful and often upsetting websites, view at own risk)

The internet has been around for decades now and much of the online-community-moderation stuff is a timeless tale, its current sorry state indicative of a new generation failing to learn from the mistakes of the past, so there's good stuff to be learned from old Geocitieslike write-ups of community implosions. If you go searching for internet folklore you won't find much because search engines hate anything more than six months old so I guess go ask an old millennial or gen-Xer

To sum up the thread on online community management so far:

* Nazis are nothing to worry about;
* Encyclopedia Dramatica is full of very useful information;
* You should absolutely ban whoever you want for whatever reason you please;
* Admins who do a really terrible job deserve a break;
* It's really important that you make sure you get paid, but make sure you don't give people anything tangible in return.

pls feel free to boost and screencap this toot devoid of its context

There's a big difference between how a new admin might expect managing a community to be like, and what's actually involved, and the gulf between idea and reality is where young Fediverse places in particular end up falling offline due to admin burnout.

The idea is that it's like hosting a party, and you're a social, empathic people-person so that sounds great!

In reality, sometimes, you will have to deliberately hurt someone.

**You will have to deliberately hurt someone.**

(there's no such thing as an old Fediverse place)
A private comment from another person reaching this thread linked me to http://meatballwiki.org/wiki/RightToLeave and it's a pretty good read along these kinds of lines
Meatball Wiki: RightToLeave

On hurting someone, knowing you're being it and doing it on purpose, for one example out of many banning a user who's become unhealthily obsessed with the site and is hurting others: it's tempting to say "You have to be okay with occasionally hurting people," but you don't really have to be okay with it, as long as you get it done.

It doesn't get easier, but every one of these events lets you spot the warning signs sooner so things don't get so bad. That's what pain's for, making you remember.

Oh yikes we got into the dark again, let's balance that out: it's about sixty of my players' birthdays today!

A big online community is a MASSIVE WAVE OF HUMANITY and the connections formed between users are real and lasting and yikes I wouldn't still be doing this if it weren't TOTALLY WORTH IT.

Y'know when you ask how someone's been and they tell you for an hour and then finish with "It's..." and wave their hands around and finally say "a lot." Well, it's a lot, and it's a lot of good too.

@ifixcoinops

wait, you have like 20k players? (to show my work, in case it is flawed: sixty birthdays, 1/365 chance of any player having a birthday any given day, 60 * 365, then round down) holy eff

@sydneyfalk aye only a few hundred are on more than a couple times a week though, lotsa folks pop in and out at random