To clarify my points: I'm not actually criticizing indie devs, here, I'm criticizing a lack of support structures and systems in place to make indie game development something people can actually -do- so more projects don't end-up abandoned. I think the game industry is uniquely bad about trying to shove the actual cost in labor and time of development under the rug, and that also comes at a cost of squashing actual independent effort.
When I say 'oh there's thousands of devs like Toby Fox out there' what I mean is 'there are thousands of people who are exactly as brilliant that aren't getting the support they need to be able to put out that kind of work.' As always, my problem is with how capitalism crunches up the market and stifles the ability of independent creators to survive on their own.
If I sounded overly-hash on devs themselves, I apologize, it wasn't my intent in the slightest. It's more the frustration I feel scrolling through hundreds of pages of games on a site, and realizing most of them are abandonware before anyone even became aware of their existence. Art cannot flourish in a vacuum of both curation and systemic support; when artists starve, it is rarely their work that is at fault, but a market that doesn't value their survival.