Halfway into making art in order to rig it for facial mo-cap in Live2D & I realized it was gonna be a lot more work than I remembered it!

Below is what I did abt 2 days ago, progressed lots since

Now I've got the hair basically ready, segmented into front, left, & right bangs, & main hair. Got the eyes ready for open and shut but still gotta add in a half shut version, & making good versions of all mouth positions, etc.

Suffice to say it's fun af to try and problem solve this project mine.

I am absolutely intending to use this as a moving stream avatar. It's gonna be great, if I can figure out importing it into some facial capture software I've got.

My main goal is that with this avatar, I want to add in hair physics, which I didn't do with the last one (just ended up hard animating gravity into the head tilts which made it feel very static/stiff and sans the feel of inertia).

Anyway, the main benefit here with this avatar will be that I won't ever have to feel stressed about how good I look once I get back into streaming c:

Bedhead? Hah! No worries
No makeup? No problem ;)
Someone shy in background who doesn't wanna show up on stream video? No issues here!

Annnd, it's my own art that I'll be piloting. So it's just like, "fuck yes. I made that!" Kinda deal~

I added in some crow feathers along the collar of the clothing to get the crow motif of "Lucy the Crow" into the avatar, as well as doing a number of other small quality of life changes (extending lines, fixing small errors, etc).

But I just realized that although the eye layer setup is currently perfect for Clip Studio Paint or Photoshop etc... I gotta have an eyewhite layer on TOP of the skin layer which the pupil will clip to in Live2D in order for things to work proper

Currently, I have eye shaped holes in the skin layer, and underneath are the pupil and eyewhite layers. Which allows me to easily position the pupils wherever I so please.

But in the long run, this method isn't going to be easier for me to use within Live2D, so I've gotta update it to the way that'll make my animating quality of life multitudes smoother.

I keep on finding little things that need to be done before I can finish the art side of things ♥

Kinda fun still tho-

@ValkyrieLucy I admit, I keep thinking there should be cat ears. ^_^

@porsupah It is quite tempting to add them :P

Maybe I could do em as like a cat ear prop headband xD

I do meow rather convincingly a lot, and will likely be meowing on stream at random intervals because it is fun.

Also, a character with a crow motif meowing still fits the crow bill, since they sometimes mimick other creatures, I think, right?

@ValkyrieLucy Maybe I could do this for interviews, where they insist on video..

“We’d expected to see your face, you know.”

“Oh! I’m sorry, but I’m actually a distributed AI construct - this really *is* me. Well, this year, at least. Trust me, an hour of just looking at my processor casings wouldn’t be all that interesting.”

@porsupah that would be all kinds of amazing tbh.
This should totally be a video skit at the very least :P

I'd watch it is all I'm saying c;
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Bonus points if the interview is for a job that requires experience in animation of any kind xD

"I may not be showing my face, but I'm showing a great example of my work firsthand c; "