Ported my #FractalFlame renderer to #OpenCL. Even on #GPU the #DensityEstimation is way too slow to be useful, it's quicker to get the same visual quality by plotting a zillion points.
The attached has around 8k samples per pixel, taking around 1min/frame (1 hour total). 256k subframes for motion blur, each being a single path of 16k iterations. Only plain simple #MoebiusTransformation stuff without xaos control..