honestly going back and playing NES stuff is really reminding me how manuals were actually part of the game and not a side bonus, and older games were designed as a program you had to learn to operate by reading the manual rather than an encapsulated media piece that expects you to know its operation and doesn't challenge that framework
i wonder if VR stuff needs to go back to that angle to get past the "feels like a 2D game with awkward controls" gap a lot of VR games hit