It's wild how the game industry is absolutely terrified of unionizing.

As if the industry will collapse if we pay people fairly and don't force them to work insane hours.

@Are0h i feel the same about the "well if we pay non-US Apple/textile/etc workers more then you'll have to pay more for your phone/clothes/etc!"

why should we accept human suffering as an adequate price to pay for cheap goods?

@balrogboogie And the price difference wouldn't even be that great.

A couple of extra dollars at most to guarantee people have decent lives is a no brainer to me.

But it's wild how we really believe there has be an exploited class to get the modern amenities we want.

Hell, it most cases people want there to poor people so they feel better about themselves.

@Are0h @balrogboogie Yeah, it really shouldn't cost much extra to pay textile workers a living wage - about $1.50 on the labour costs of a shirt - but thanks to the magic of capitalism that's passed on to the shopper as more like a $7 markup.

(Figures taken from https://qz.com/980283/a-simple-change-could-ensure-garment-workers-a-living-wage-at-minimal-cost-to-shoppers/ , but I've seen similar elsewhere).

Note that raising the labour costs to living wage involves *doubling* it, i.e. people are being paid half what they need to live with dignity.

A simple change could ensure garment workers a living wage at minimal cost to shoppers

It would cost shoppers about $1.50 to double the wages of workers making t-shirts that currently sell for $27 each.

@Are0h it's even wilder how gamers see the way money corrupted the games that they love (lootboxes, microtransactions, bugged launches), and see how mostly unpaid communities improve their games (modding, community patches, event organising), and still turn around and go "capitalism is fine and working actually"

@cerret Yeah, this happens a lot as well.

I feel like there are trends that have developed over the last few years that show us a path that makes sense in terms of not harming people to make games.

But it's strange how people buck against change that is clearly in their interests.

@Are0h
facilities: $300
equipment: $150
workers: $20
executive suite: $10000000000000

can someone please help me budget this my worker morale is dying

@dankwraith @Are0h

"$150 for equipment? That's outrageous. Steve found a discarded laptop in the dumpster behind Best Buy that should work fine."

@Are0h I genuinely once met a guy who was in a games programming university course, and kept asking me not to talk about consumer- or worker rights because someday he might be the head of a studio.
@greatjoe Kind of says what he was about, no?
@Are0h Yeah, I cut contact pretty quickly.
@Are0h I wonder if Nintendo's tendency to favour healthy work-life balance is why their games are usually some of the best