@antharia I’m a fan of using tool sets like TD as a visual manager for meshes, shaders, post processing, and the like while VJing. Also thanks for the links! Will definitely dig through :)
@joreg Praxis definitely seems like a good fit for cross system, though I'm also keeping an eye on NodesIO, albeit it seems like they're Mac/Windows only for now. Also may explore Mosaic ( https://github.com/d3cod3/Mosaic)
GitHub - d3cod3/Mosaic: Mosaic, an openFrameworks based Visual Patching Creative-Coding Platform
Mosaic, an openFrameworks based Visual Patching Creative-Coding Platform - GitHub - d3cod3/Mosaic: Mosaic, an openFrameworks based Visual Patching Creative-Coding Platform
Maybe they meant the desktop apps are an added feature in the alpha?
Nodes on Twitter
“What is included? Desktop applications for MacOS/Windows and 7 example graphs (WebGL shaders, 2d design with hi res image export, 3d scene renderer, generative geometry, procedural landscape, data viz and GPGPU simulation).”