Finally gotten around to being part of some Pathfinder action and... I think all I've learned is that I loathe output randomness.

It is, in fact, ruining the experience for me.

It kind of gets me to thinking I must be broken or flawed for just not getting it.

The ruleset is horrifyingly complex and I don't see a particular reason why this needs to be so.

For what it's worth, I don't find 18xx games, on the whole, to be complex. They're long, there are many levers to pull in regards to timing and turn order, but the rules are, on the whole, simple.

Pathfinder seems to require an absurd amount of arcane knowledge to even get started.

I get that an RPG is not the same thing as most economic games, where there are rigid rules for how things work. I guess that's really what I need in this... rules that are clear and easy to understand.

This might actually go some distance to explaining why Fiasco is quite enjoyable to me, but Pathfinder really isn't.

I think there's also a significant factor in all of this that boils down to "I really just don't care about the lore all that much."

Give me Mark Twain or George Saunders, not Neil Stephenson. My brain just doesn't work on the right level for all the prose.

Anyways, I don't mean to harsh on what anyone else likes. There's plenty of people who like Pathfinder... far more so than people who like 18xx. Likewise, plenty of people are into lore-rich novels in a way I'm not.

I just wish there was a somewhat more utilitarian way to get into storytelling games. Fiasco is good... I hope there are others that are as easy to pick up and run with no pre-game studying.

That's my rambling for the evening... I swear, I'm done now!

@meeba There are plenty of games simpler than Pathfinder, and even some which do not rely on luck at all (so called "diceless" games).

I have not personally played any (yet), but I own a few 😅

Chuubo's Marvelous Wish-Granting Engine looks very cool, though not exactly lightweight, and the current "Bundle of Holding" (https://bundleofholding.com/presents/Legacy) contains Godsend, which is apparently diceless, and also sounds rather interesting.

For further reading: https://en.wikipedia.org/wiki/Diceless_role-playing_game

@meeba Perhaps something like Dungeon World (or other games "powered by the Apocalypse"/pbtA) with very few game mechanisms ("roll 2D6") and no fixed lore (you build the world as you play!) is more to your liking. It still has a random element, but it is far less importan - every roll drives the story forward.

FATE has even less random elements (there are special dice... with a more predictable output), but it is a bit more meta.

@Gorgmorg FATE Accelerated actually seems like something that would be quite fun and useful for goofy little one-off games.

I've been pondering using it to do a tabletop version of Takeshi's Castle.

@meeba Hmm. I guess Fate Accelerated could be a great fit for that!