Ever wondered why computer games like Simcity and Cities Skylines will selfdestruct the towns if you raise taxes?

Here's a long read about the right wing economic theories that laid the foundation for Simcity when a logic was needed during its creation and then continues to influence game makers (and policy makers) today

(from Logic Magazine)
https://logicmag.io/06-model-metropolis/

Model Metropolis

Behind one of the most iconic computer games of all time is a theory of how cities dieβ€”one that has proven dangerously influential.

@ohyran did I wonder? It was hell trying to just get it up to 20%, and here I am happily paying 40%! Those sim-city simulated egoist citizens!!
@ohyran @GinnyMcQueen saved for later, but this sounds fascinating.
@ohyran I always just figured it was because if you could just always raise the taxes the game would become too easy and they needed some way to regulate difficulty
@ohyran Having gone on a SimCity binge over the summer, I can say from experience that once you have a happy, well-balanced city, maxing out taxes has surprisingly little influence on approval or population.
@ohyran @Are0h really interesting! Me, I just want a city I don’t have to build jails and prisons into πŸ€·β€β™€οΈ
SimCities and SimCrises

International City Gaming Conference 2017 keynote.

@ohyran This was fascinating. And reminds me that at last week's game night there was a discussion about how Monopoly was supposed to teach people how bad capitalism (or private land ownership) is, and the discussion turned to everyone 's anecdotes about how they would cheat or how they first learned that their older siblings were always cheating at the game, which, if you want a metaphor for capitalists exploiting the underprivileged..
@ohyran this is my kind of article if I've ever seen one, shame it took a month to reach me!