Thinking about FTL travel in my universe:

Warp: basically only good for travel within star systems

Hyperspace: preferred mode of travel, but has limited bands of empty universes where it's viable, and gets crowded in busy areas.

Wormholes: only for the bold (pirates/smugglers!). Leftover from an ancient civilization, mostly unstable or unpredictable.

Jump drives: the nuclear weapons of the far future. Highly regulated, and only big ships can produce enough power to handle it. #AmWriting

Getting jumped/wormholed wouldn't have the same consequences, for example, Voyager faced. You'd have a long hyperspace trip ahead of you, but not 70 years.

Still not great because you probably didn't pack enough provisions for a 6 month trip, and you don't know any of the local planets. Hopefully they're friendly and not violently xenophobic...

@checkfox Here's an interesting twist: The energy required to Jump an object is the cube of the object's mass times the distance of the jump.
@basi I hadn't thought that far yet, but that sounds like a really good way to work out FTL mechanics in a way that resists loopholes.