if I'm ever invited back to my alma mater's CS program to talk, I'm going to encourage them to learn as many tools and paradigms as possible, not for marketability reasons but because it expands your shit-talking horizons
@ninjawedding yyyyyeah, that's also, like,... that doesn't even sound consistent with how most of .Controls work, iiiii thought?
but i could be mixing that up with Controls2 🤔
@ninjawedding yeah, iiiii thought at least some of that was shader + parameter, tho? ( so it'd be literally one scene graph construction event at load? )
if it's not, it'd be pretty trivial to spin your own as a ShaderEffect or equiv, but.... eugh you really shouldn't have to.