I wrote a minimal #GPU footprint #STL file viewer using #VulkanSceneGraph. I finally feel that I'm getting the hang of #VSG 🙂

See: https://github.com/vsg-dev/VulkanSceneGraph/discussions/1262#discussioncomment-10379415

Writing a new ReaderWriter · vsg-dev VulkanSceneGraph · Discussion #1262

I'd like to write a new ReaderWriter for a 3D file format and I am confused of what is needed. As an example I'd like to write a reader that returns a static triangle. I have gotten as far as writi...

GitHub
I wrote a #shadertoy like program using #VulkanSceneGraph (#vsg). Slowly, slowly, am I starting to understand how to use this awesome library. See: https://github.com/vsg-dev/vsgExamples/pull/314
Added a shadertoy example by dov · Pull Request #314 · vsg-dev/vsgExamples

This commit adds a shadertoy example. It runs a shadertoy shader from a file given on the command line. If no shader is given, then a default shader is run. The shadertoy directory contain another ...

GitHub

I created a new repo for a #3dmodel viewer based on #qt and #vulkanscenegraph. We'll see what features I'll add. But blender like view directions, auto reload, and quickly moving between files on the disk by space and backspace are on my short list.

See: https://github.com/dov/qtvsgviewer

GitHub - dov/qtvsgviewer: A 3D model viewer using Qt and Vulkan Scene Graph

A 3D model viewer using Qt and Vulkan Scene Graph. Contribute to dov/qtvsgviewer development by creating an account on GitHub.

GitHub
I made my first PR for #vulkanscenegraph, or rather for vsgExamples. A gizmo axis that tracks the rotation of the main view.

I like toys and gadgets. So I got myself a #3dconnexion #spacemouse . Attached is the first program I wrote for it, written in #python #pygtk with #goocanvas. The program lets me control a directed cursor with the space mouse. You have a amazing and fast control, though I still fill that my brain is learning new patterns. I'm sure you could use it for games. Any ideas?

My next planned step is using it for controlling the camera in #vulkanscenegraph.

The medium-/long-term goal of #openmw right now is to change rendering engine from #OpenSceneGraph to #VulkanSceneGraph. Very ambitious and exciting. A lot of work is done already.