UI/UX-Slop - Spotify versus NCspot

In diesem Artikel geht es um einen Vergleich der Extreme. Der Spotify-Electron-Client tritt gegen den Spotify-TUI-Client an. Es geht um das User Interface und die User Experience.

#Spotify #ncspot #UI/UX #Benutzererfahrung #GUI_Design #User_Interface #User_Experience #Linux

https://gnulinux.ch/uiux-slop-spotify-versus-ncspot

UI/UX-Slop - Spotify versus NCspot

In diesem Artikel geht es um einen Vergleich der Extreme. Der Spotify-Electron-Client tritt gegen den Spotify-TUI-Client an. Es geht um das User Interface und die User Experience.

GNU/Linux.ch
Waveshare MK20 macro keyboard features twenty mechanical keys with 0.85-inch color LCD keycaps

Waveshare MK20 is a multifunctional macro keyboard with twenty mechanical keys featuring 0.85-inch LCD keycaps. As an upgrade to the earlier MK10 model, it adds a 2.8-inch secondary display along with two control knobs. The device supports AI voice interaction, real-time data display, and smart home integration with Home Assistant. Like its predecessor, the MK20 relies on a dual-system architecture: an Allwinner T113-S3 dual-core Cortex-A7 processor runs Linux to drive the displays, and a GD32 microcontroller runs QMK for low-latency keyboard and knob input. Each LCD key offers 128x128 resolution and supports dynamic images, videos, and multi-layer overlays, while the 2.8-inch secondary display (428 × 142 resolution) provides status or customization information. The keyboard also includes two rotary encoders with aluminum caps for volume, playback, or timeline control. The device is built with an aluminum alloy top case and a 2.5D acrylic lens for durability. Waveshare MK20 specifications: Main Controller – Allwinner

CNX Software - Embedded Systems News

Wireframe mit Salt

Auch beim UI-Entwurf kann man PlantUML als deklarative Sprache für die Grafik-Generierung einsetzen. Damit spart man Zeit, gewinnt Genauigkeit, Wiederverwendbarkeit und kann leichter Versionieren.

#GUI #User_Interface #Wireframe #PlantUML #PlantText #deklarativ #Linux

https://gnulinux.ch/wireframe-mit-salt

Wireframe mit Salt

Auch beim UI-Entwurf kann man PlantUML als deklarative Sprache für die Grafik-Generierung einsetzen. Damit spart man Zeit, gewinnt Genauigkeit, Wiederverwendbarkeit und kann leichter Versionieren.

GNU/Linux.ch

Nous faisons notre possible pour que les créateurs que nous accompagnons soient autonomes avec les outils que nous leur mettons entre les mains, que ce soit en soutien à leur projet ou dans le cadre d'une formation.

Un des enjeux pour y parvenir est l'interface utilisateur. Nous avons récemment largement amélioré l'interface de notre outil de mapping vidéo, Splash, pour rendre son utilisation plus naturelle. C'est donc l'occasion de montrer son évolution depuis ses débuts, en 2013, en quelques images !

Splash : https://splashmapper.xyz
ImGui : https://github.com/ocornut/imgui/

#video_mapping #free_software #user_interface #imgui

A Go package for building Progressive Web Apps

A package for building progressive web apps (PWA) with the Go programming language (Golang) and WebAssembly (Wasm). It uses a declarative syntax that allows creating and dealing with HTML elements only by using Go, and without writing any HTML markup.

Perspective-based Usability Inspection: An Empirical Validation of Efficacy - Empirical Software Engineering

Inspection is a fundamental means of achieving software usability. Past research showed that the current usability inspection techniques were rather ineffective. We developed perspective-based usability inspection, which divides the large variety of usability issues along different perspectives and focuses each inspection session on one perspective. We conducted a controlled experiment to study its effectiveness, using a post-test only control group experimental design, with 24 professionals as subjects. The control group used heuristic evaluation, which is the most popular technique for usability inspection. The experimental design and the results are presented, which show that inspectors applying perspective-based inspection not only found more usability problems related to their assigned perspectives, but also found more overall problems. Perspective-based inspection was shown to be more effective for the aggregated results of multiple inspectors, finding about 30% more usability problems for 3 inspectors. A management implication of this study is that assigning inspectors more specific responsibilities leads to higher performance. Internal and external threats to validity are discussed to help better interpret the results and to guide future empirical studies.

SpringerLink
Perspective-based Usability Inspection: An Empirical Validation of Efficacy - Empirical Software Engineering

Inspection is a fundamental means of achieving software usability. Past research showed that the current usability inspection techniques were rather ineffective. We developed perspective-based usability inspection, which divides the large variety of usability issues along different perspectives and focuses each inspection session on one perspective. We conducted a controlled experiment to study its effectiveness, using a post-test only control group experimental design, with 24 professionals as subjects. The control group used heuristic evaluation, which is the most popular technique for usability inspection. The experimental design and the results are presented, which show that inspectors applying perspective-based inspection not only found more usability problems related to their assigned perspectives, but also found more overall problems. Perspective-based inspection was shown to be more effective for the aggregated results of multiple inspectors, finding about 30% more usability problems for 3 inspectors. A management implication of this study is that assigning inspectors more specific responsibilities leads to higher performance. Internal and external threats to validity are discussed to help better interpret the results and to guide future empirical studies.

SpringerLink
Perspective-based Usability Inspection: An Empirical Validation of Efficacy - Empirical Software Engineering

Inspection is a fundamental means of achieving software usability. Past research showed that the current usability inspection techniques were rather ineffective. We developed perspective-based usability inspection, which divides the large variety of usability issues along different perspectives and focuses each inspection session on one perspective. We conducted a controlled experiment to study its effectiveness, using a post-test only control group experimental design, with 24 professionals as subjects. The control group used heuristic evaluation, which is the most popular technique for usability inspection. The experimental design and the results are presented, which show that inspectors applying perspective-based inspection not only found more usability problems related to their assigned perspectives, but also found more overall problems. Perspective-based inspection was shown to be more effective for the aggregated results of multiple inspectors, finding about 30% more usability problems for 3 inspectors. A management implication of this study is that assigning inspectors more specific responsibilities leads to higher performance. Internal and external threats to validity are discussed to help better interpret the results and to guide future empirical studies.

SpringerLink
Using GOMS for user interface design and evaluation: which technique?
(1996) : John, Bonnie E. Kieras, David ...
DOI: https://doi.org/10.1145/235833.236050
#analysis #UI #GOMS #HCI #cognitive #design #methods #user_interface #my_bibtex
Using GOMS for user interface design and evaluation: which technique?: ACM Transactions on Computer-Human Interaction: Vol 3, No 4

Since the seminal book, The Psychology of Human-Computer Interaction, the GOMS model has been one of the few widely known theoretical concepts in human-computer interaction. This concept has spawned much research to verify and extend the original work ...

ACM Transactions on Computer-Human Interaction