The CFP is open for AlmaLinux Day: Los Angeles on July 18, 2026, the Saturday before SIGGRAPH.

If you work on AlmaLinux underneath VFX or any Media and Entertainment animation, rendering, or simulation pipelines, we want to hear from you! That includes pipeline engineers, studio sysadmins, render farm folks, cloud and DevOps people, security pros, students, freelancers, and open source contributors.

A few talk ideas to get you started:

* Anything you wish you hadn't had to learn on your own (I promise, this is one of the best approaches)

* Studio case studies: migrating a pipeline to AlmaLinux, or scaling one on it

* NVIDIA and AMD GPU driver integration, tuning, and the parts that hurt

* Workstation optimization for Houdini, Nuke, Maya, Blender, Resolve, and friends

* USD, OpenColorIO, OpenEXR, MaterialX in real production

* ML and AI workloads sharing a render farm with traditional VFX

* Pipeline tooling, containers, and reproducible builds for artists

* Teaching Linux to artists, and artists to Linux

Highly visual talks are encouraged.

We're right next to SIGGRAPH, so lean into the diagrams, workflow walkthroughs, and live demos.

Submissions close June 5, 2026 at 11:59 PM PDT.

Submit here: https://sessionize.com/almalinux-day-los-angeles

Event info: https://almalinux.org/almalinux-day-los-angeles-2026/

Tag someone who should be on this stage. 🎬

#AlmaLinux #SIGGRAPH2026 #VFX #OpenSource #Linux #MediaAndEntertainment

@neal @almalinux @jonathanspw @alukoshko

AlmaLinux Day: Los Angeles: Call for Speakers

Welcome to AlmaLinux Day: Los Angeles 2026Where Open Source meets the Silver Screen.Welcome to AlmaLinux Day: Los Angeles 2026—a full-day, community-p...

Instinctively Real Media: TrailblaXR Curated News #10

Newsletter // #10, 2026 Instinctively Real Media shining the starlight on industry trailblazers shooting for the stars! May in the TrailblaXR Magazine spotlights facial animation and 3D character performance – where subtle expression meets evolving technology Our latest exclusive explores how one Senior 3D Animator translates intent into believable digital humans across games, commercials, VFX and real-time, and how AI is accelerating learning and workflows without replacing the human […]

https://instinctivelyreal.com/2026/05/08/instinctively-real-media-trailblaxr-curated-news-10/

I can finally share that our paper "The Antipodal Method: Fast, Accurate, and Robust 3D Generalized Winding Numbers" got accepted at SIGGRAPH 2026!

on our blog: https://solidean.com/blog/2026/antipodal-method-siggraph-2026/

We have a github repo with our standalone code and the triangle mesh version is also already merged in libigl.

#geometry #libigl #siggraph2026

Winding Number Paper Accepted to SIGGRAPH 2026 | Solidean

The Antipodal Method introduces a fast, accurate, and robust formulation of generalized winding numbers for meshes and parametric surfaces.

Solidean
Due Today! Submit to the #SIGGRAPH2026 Educator’s Forum - do you have an engaging way of teaching complicated subjects or have a thought-provoking approach to developing curriculum for existing and emerging topics in computer graphics and interactive techniques? https://s2026.siggraph.org/program/educators-forum/

It's high time for me to visit an old friend ...

There were some signs
- Found this nice Luxo Jr lego set that my beloved Santa left under the tree;
- This article that was published this year in ACM TOG is a nice story to tell;
- Before even realizing what I was doing, I mailed Miri Ben-Chen Justin Solomon for volunteering for the TPC;
- My daughter came with this old T-Shirt

ACM SIGGRAPH, happy to see you again !

#siggraph2026