(Repost, accidentily deleted 14 from this place, next one will be #49)

// SCSCC-14 "Quad Melody"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

play{z=LFSaw ar:_;CombC.ar(o=Splay.ar(sin(pi*z.(ar(q=QuadN,41)/4+round((l=q.ar([2,1],0b1*_!8+1).sin)*5+(5+_!8+16),5).midicps*midiratio(7*_!10)))*lag(z.(-2**round(l*3/2)/(1..3))+1/2**abs(z.(1+l)**0s*9)/2,0s3),l@0),1,l.lag[3,7]/9+[3,2]/8,l[6..]*4,1/8,o)}

#SuperCollider #sc256

// SCSCC-48 Terror Tec πŸ₯‡πŸ€
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

play{z=ar(LFSaw,_,1);LeakDC.ar(z.(kr(d=Duty,t=1/19,0,Dseq([41!18,39!14,55!12,52!20].flat,i=inf)))*d.kr(t,0,Dseq(flat({|n|[7967,29653,29127,30524]@n>>_!16&1}!4),i))/4+z.(z.(-19/8).max**4*164).abs)!2}

// #DjAssault Appreciation Day Today!

#Silly #SuperCollider #sc256 #LFSaw

// UPDATE:
// Added some sounds to SCSCC-7

// Deluxe edition.
// - - - - - - - - - - - - - - - - - - - - - - - - -

addFlowLayout(w=Window().front,m=0@0,m);{|n|UserView(w,Rect(0,0,t=80,t)).animate_(1>0).frameRate_(0.3.rand).drawFunc={rotate(Pen,choose((..3)/2)*pi,*40!2).addWedge(0@t,t,pi,pi).fill;play{Blip.ar(round(12+t.rand,n).midicps,n)*kr(Env.perc,2)!2/33}}}!25;\

#SuperCollider #sc256

// SCSCC-47 "Toggle bits and wrap them"
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Interactive!!!

play{LocalOut.ar(o=LPZ2.ar(LeakDC.ar(Select.ar(ar(z=LFSaw,sum(i=ToggleFF.ar(CoinGate.ar(MouseY.kr!8/3,z.ar(LocalIn.ar+1*MouseX.kr(0,23pi))))*(128>>_!8))+f=i.sum.tan)+1*4.3-1,i)/2,z.ar(-1*f)*0s5+1b5).wrap2));o!2/8}

#SuperCollider #sc256

// SCSCC-34 "Cellular Automata" Updated.
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

a={|r|q=put(0!w=64,h=w/2,1);m=(asDigits(_,2,3)!8)[7..0];{{|n|if(q@n>0,"β–ˆ"," ").post}!w;Post.nl;g=q;q=[];g={|n|c=g@@(n-1..n+1);{|n|if(m@n==c,{if(asDigits(r,2,8)@n>0,{q=q++1},{q=q++0})})}!8}!w}!h;\};fork{{|i|a.(i);Env.perc.test;1.wait}!255} // Pass the rule to function. I.e. a.(rule)

// TIL You can use the method .test on Envelopes.

#SuperCollider #CellularAutomata #sc256

// SCSCC-45
// - - - - - - - - - - - - - - - - - - - - - - - - -

// Lullaby sub 140 version

play{ar(b=Blip,Select.kr(QuadN.ar(r=1<<_!3*1s,(..2)/9+1)+1*18,(12*_!3)+.x[0,2,3,5,7,10]+.x[19,0]).midiratio*49,2+e=b.ar(r,3),e).sum!2/9}

// Lullaby sub 200 version

play{Splay.ar(ar(b=Blip,ar(b,3s,33)/3+1*Select.kr(QuadN.ar(r=1<<_!3*1s,(0..2)/9+1)+1*18,(12*_!3)+.x[0,2,3,5,7,10]+.x[19,0]).midiratio*49,(a=LFSaw.ar(-1*r,1).max.lag(0s5))+3,a**3+(a**0.3)+0s))/8}

#SuperCollider. #sctoot #sc140 #sc256

// SCSCC-44
// She is homeless…
// - - - - - - - - - - - - - - - - - - - - - - - - -

play{(t=kr(z=LFSaw,-8/(kr(z,1/2,1)<(-1/2)+3),1)+1)>0.3/1.3+(t/2**8)+0.3*sum(LFPar.ar(midiratio(Select.kr(Demand.kr(t>0s,0,Dseq([2,6,0,0,2,4,0,0]+.x[0,0,1,1,1],inf)),clump("Z]adhZ]adfU_adhVabfiS_bfiX_bdh\\hkor[gknr".ascii-90,5)))*147*.x[1,2,3,6]))/44!2}

#SuperCollider #CrystalWaters #NealConway #GypsyWoman #BasementBoys #sc256

// SCSCC-41 "fifs"
// - - - - - - - - - - - - - - - - - - - - - -

play{z=LFSaw.ar(_,_);CombC.ar(o=Splay.ar((t=z.(-8/(z.(1/2,1)<0.5+2),-1)+1/2)**2*z.(f=131*midiratio(floor(z.(1/32,0)*8)*5+round(3s*z.(1/8,1/16).max,2)+[9,4,7,0]%12+.x[19,0]),0)**(2s-t))/3,1/4,1/4)/4+o}

#SuperCollider #sc256 #fifs

// SCSCC-40 "Bonus Level"
// - - - - - - - - - - - - - - - - - - - - - -

play{a={LFNoise0.kr(1/2)};x=12*_!4;Splay.ar(ar(z=LFSaw,a!4/4+65*kr(f=Select,z.kr(a.round(1/4)!4)+1*8,f.kr(k=a+1*4,[0,2,4,5,7,9,11,12])+f.kr(k,[d=x+.x[0,4,7,11],m=x+.x[0,3,7,10],m,d,d,m,m,d])).midiratio)**abs(z.kr(1+a!4)*8+1)/5)}

#SuperCollider #sc256 #sctoot

// SCSCC-38 "Index"
// - - - - - - - - - - - -

play{x=LFSaw;z=x ar:_;Splay.ar(LeakDC.ar(CombC.ar(z.(1<<_!3/4*98*c=Index.ar((7*_!4+.x(5*_!4)).as(LocalBuf),Stepper.ar(t=z.(-7),0,z.(_+0s!3/3).abs*16,z.(_+0s!3/pi).abs*16)).midiratio)*t.max/2)),sin(c.sum))}

#SuperCollider #sctoot #sc256 #arpeggio #melody