I continue my #raytraced #blochsphere in #threejs .
Add poor man's phong shading and per primitive color. Also add some labels for main #qbits axes.
I continue my #raytraced #blochsphere in #threejs .
Add poor man's phong shading and per primitive color. Also add some labels for main #qbits axes.
More #Games Need #Raytraced #Audio by Vercidium #yt
700 seconds for a 1024x576 image.
All #raytraced in #javascript