i've released Recoil v0.1
Recoil is statically typed language with ownership-based memory system and Rebol-derived syntax.
https://codeberg.org/rebolek/recoil/src/branch/master/docs/user/release-0.1-overview.md
i've released Recoil v0.1
Recoil is statically typed language with ownership-based memory system and Rebol-derived syntax.
https://codeberg.org/rebolek/recoil/src/branch/master/docs/user/release-0.1-overview.md
There was a bug in Rebol3 JSON parser that left some Unicode sequences unescaped when hitting double quote. Now that bug is gone.
https://github.com/Oldes/Rebol3/commit/07bfe85740b43f44e55fc2715a7d73f2e43bd79b
I've almost got scoped references working after spending some time going down the rabbit hole of building a C header parser to be able to pull in struct, enums, functions, and other definitions...
Pretty excited about this as it will enable a lot of examples to test this #programming_language with.
Btw I am building a #programming_language while I finalize the release of my game COLDNIGHTS, I have been doing many different projects lately in order to try and find some good game ideas.
More and more my annoyance with particular languages and the amount of effort involved in making games has been bugging me a bit. So I decided to make a language that allows me to move at a speed I can tolerate for game making.