Dynamic POIs

Way back in Pre-CU [Star Wars Galaxies] while ‘walking’ from Eisley to AnchorHead a Twi’lek (I think) stated my avatar by name (could be wrong) and gave me a disk then some stormi…

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Design Practices for Human Scale Online Games
(2018) : Youngblood, Alexander et al
url: https://www.projecthorseshoe.com/reports/featured/ph18r8.htm
#human_scale #design #online_games #game_design #project_horse_shoe #my_bibtex
Project Horseshoe 2018 report section 8

Not an MMO anymore

Dusty Monk has a thought experiment up where he describes an MMO of the future. Core bullet points: a single-player or co-op multiplayer campaign you can play through that is heavily narrative a ma…

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Defining persistence better!

Still confused about this use of the word persistence; coming here with the dictionary meaning and trying to understand a seeming contradictory concept. — David, in a comment in the earlier p…

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Do auction houses suck?

Once upon a time, there was a game set in a science fiction universe where the economy was very important. Its name was not Eve. In this game, players could, if they so chose, run a business. They …

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This Week In XR 11-5-21 ft. Jon Snoddy

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