Last night of this pose with Paloma.

Did a pass on the back foot. Clipped the left arm wire and roughed in the forearm and left hand on her neck.

Went back and pushed in some details where shadows and plane breaks looked strong to me.

Lenny mentioned that the right armpit transition as well as the right shoulder could use better definition. I wasn’t able to get much more improvement there.

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Got some additional positive feedback from Jerome, and spent time working on legs, feet, hips and shoulder joints. Paloma had gone to superbowl city in SF and hurt her left leg in a foot race with her family, running on astroturf, so she had a knee wrap on. She told us about Chilean food.

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Second to last sculpture session with Paloma. Worked on legs and feet, back and right hand.

I had subtracted so much this time I ended up adding some mass back.

I also made some stronger depressions and smoothed out highlight planes which made visual sense but not volumetric sense.

Jerome said he liked the base, and that the base would make it good for casting a bronze. But he said I’d have to take it to a place that does that and it might cost thousands. Idk.

It was a nice compliment coming from him. (he’s a long time sculptor at Pixar where I work, and has been building models and sculptures since before he worked on Nightmare before Christmas)

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Another session with Paloma tonight. Spent the time trying to get the ribs/torso junction blocked in ok.

Overworked it instead of moving around the model, but it feels ok to me.

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Worked through the legs and back shoulders today, and put a block below the feet to set Paloma’s height.

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Here’s last Thursday’s sculpt session with Paloma from BAMG.

I’m fighting the armature which has a big head loop and too much leg.

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Second to last session of #figuresculpting with our model Allen.

The noodle legs are finally gone. I fixed some of the proportion with a built out base.

The group keeps changing the pose week to week which is annoying. Today they worked without the platform so he was lower in height. The second week they had him hold his arm in a sling which changed his stance.

It’s not super polished and I don’t hate it.

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The main sculpting guy worked with the model to help his stressful pose; we adjusted by having his arm up, hanging from a strap. Simple adjustment to lift the arm up, but it had to get reworked.

Made my way down to fill out the noodle legs to the knees; and moved around more so the pose is solidifying.

The strap means the model sometimes leans backwards instead of on his right leg consistently over his toe.

Getting the hip blockout more in the right place. It’s hard to get the original hip lean but ok with going with my pose and the reference I see.

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Back on that figure sculpting grind.

New-to-me model, smaller crew than normal today.

Did an ok job of locating the armature arm into the most boring part of the sculpt. Locked the feet down.

Still blocking in loose volumes.

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Fifth figure sculpt session, just one more week with Theresa.

I got her head and neck back to size and orientation and it took a lot of drastic work. But that helped me also drastically revisit shoulders, and then ribs.

Lenny and Augie both gave me advice and also drew on or resculpted things to show me their process and thoughts. Was good solicited and unsolicited advice. We all agreed the armature brace is fucked up but I didn’t have the heart to cut everything up to fix it. Live and learn.

Next week I’ll handle lower legs and feet and do my best on a quick portrait

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