Meanwhile, even in the uptake of #accessible #gaming over the last few years, the fully blind, #gamersWithoutSight if you will, so those who would play #audioGames, are still seemingly at the bottom of the list where inclusion and adaptation is concerned. #colorcontrast and button remapping, sure, but no TTS for important game text or audio cues for important events. This target audience is often excluded from inclusion efforts, which I find rather #eyeRonic.