Meanwhile, even in the uptake of
#accessible #gaming over the last few years, the fully blind,
#gamersWithoutSight if you will, so those who would play
#audioGames, are still seemingly at the bottom of the list where inclusion and adaptation is concerned.
#colorcontrast and button remapping, sure, but no TTS for important game text or audio cues for important events. This target audience is often excluded from inclusion efforts, which I find rather
#eyeRonic.