Everyone who’s familiar with late 80s and early 90s video games is familiar with dithering (whether they know the term or not), a gorgeous technique by which a 16 or 256 colour display can emulate richer palettes. Maybe the best examples are Mark Ferrari’s jaw-dropping backgrounds in Loom and the Secret of Monkey Island; go watch his excellent talk:
â‘  https://youtu.be/aMcJ1Jvtef0

Since stitches â‰… pixels and yarn comes in limited palettes as well, the same tools can be employed in yarn arts!
② https://youtu.be/rNGUHJ4Q5Lc
③ https://youtu.be/WFFCBqSr124

#dither #dithering #crochet #yarn_arts #colour #color #colour_theory #color_theory #videoGames #video_games #gradient #gradients #Loom #MonkeyIsland #Monkey_Island #MarkFerrari #Mark_Ferrari #pixelart #pixel_art

More on the idea that anyone peddling any sort of “Uniform Colour Space” or “Colour Appearance Model” based on a three dimensional system is out to lunch and lying…

Colour is a *cognitive* process, anchored in a purely differential substrate. As such, we cannot discuss colour without discussing the cognitive mechanisms and specifically, the differential relationships.

Here I’ve used the “Abney Effect” to demonstrate how contextually sensitive the stimulus is.

#picture_theory #colour_theory