VR Design Unpacked: The Secret to Beat Saber’s Fun Isn’t What You Think

Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design element can be used to make great VR games that have nothing to do with music or rhythm. Editor’s Note: It’s hard to believe Beat Saber was first released in Early Access seven …

Road to VR
ThrillSeeker - "The Largest Unsolved Problem in VR." #VRDesign #VRInterfaces https://youtube.com/watch?v=Fhlw88_Beu4&si=IJY_jdYF76U8kM2_
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Designing the Metaverse: Here's why design students need to upskill to meet this new challenge

#metaverse #VR #VirtualReality #3ddesign #ARdesign #VRdesign #ARdev #VRdev
https://www.niftysparks.com/blogs?recordId=rec9K7xGH2NpUfMr9

Designing the Metaverse: Here's why design students need to upskill to meet this new challenge

Learn how to upskill yourself as a design student to meet the challenges of designing for the metaverse. This includes understanding 3D design, game engines, AR/VR design, spatial design, AI and machine learning, and ethical design principles. Continuous learning and adaptability will be key to success in this rapidly evolving field.