GEMagnetic (respawn) | Carnet numérique de Rajah Lone

Animations are handled. Here for Magnetic Scrolls Wonderland. Pear or lantern?
Now let’s implement the hints tree.

#atarist #MagneticScrolls #v4sa #retrogaming

Who wants to graph in a procedural way?
Most of the GEMScript commands are implemented. Currently testing and debugging. Will add some commands such as "encapsulate" = store images into animated GIF89a.

#atarist #v4sa #retrocomputing #pixelart

A respwan version of GEMagnetic is out.

https://ptonthat.fr/gemagnetic/

#atarist #v4sa #MagneticScrolls

GEMagnetic (respawn) | Carnet numérique de Rajah Lone

Some bugs remains. I hope to fix them soon for the incoming release.

Yes, this is a "respawn" GEM version, to play again to "The Pawn" (sorry).

Previous was made by Dan Ackerman 20 years ago, but it has issues under V4SA and true color screenmodes.

#atarist #MagneticScrolls #v4sa #retrograming

Well, it’s feasible for a « respawn » GEM port of Magnetic Scrolls Interpretor. Current GEMagnetic 0.8 by Dan Ackerman does not show pictures correctly on modern screenmodes.

#atarist #v4sa #retrograming

MapEdit | Carnet numérique de Rajah Lone

Working on tiles optimisations. Slicing may keep unnecessary parts. Here detection of background or transparent color to keep only significative datas of the tile, using offsets and smaller width and height to speed up display and spare memory use in the game.

#atarist #v4sa #gamedev

MapEdit 1.3 & MakeMap 1.2 are out!

https://ptonthat.fr/mapedit/

#atarist #gamedev #v4sa

MapEdit | Carnet numérique de Rajah Lone

V4SA/EmuTOS : Vectors, from the VDI effects

YouTube