Using Blender to render a depth map and then feeding the depth map into #StabelDiffusion2 to render textures. Those textures then get projection mapped back onto the 3D model in Blender ๐Ÿคฏ. https://github.com/carson-katri/dream-textures
GitHub - carson-katri/dream-textures: Stable Diffusion built-in to Blender

Stable Diffusion built-in to Blender. Contribute to carson-katri/dream-textures development by creating an account on GitHub.

GitHub