@Lulukaros @chrisoffner3d @vaartis np.

In case of #Sony I did have a chance to look into the documentation when setting up a #DevKit according to their specs for a client.

In fact, whilst rudimentary #OpenGL is supported on #PS3 and up, #PSSL (PlayStation Shader Languague) is the prefered option to do shaders and even physics, and Naighty Dog really leveraged the #Cell SPEs for physics effects.

Which are notoriusly hard to develop for...
https://www.youtube.com/watch?v=Q4UHgOR9o-U
https://en.wikipedia.org/wiki/Cell_(processor)#SPE

PS3 - Behind the Architecture of One of the Most Complicated Consoles of All Time

YouTube