Miyamoto on why he thinks it's more fun to have to restart levels after failure, 2009.

Source: Iwata Asks

#MarioSeriesQuote
#MiyamotoQuote, #IwataQuote

https://www.notion.so/309b8c7728614e5c85f3faa04f2c9316

Iwata on Kirby and Miyamoto's long-held goal of multiplayer Mario, 2009.

Source: Iwata Asks

#KirbySuperStarQuote, #MarioSeriesQuote
#IwataQuote, #NakagoQuote, #MiyamotoQuote

https://www.notion.so/01d01475fc4749f29efa7a7dcd9610e1

Iwata Asks: New Super Mario Bros. Wii Volume 2 | Notion

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Hyrule Interviews on Notion

Miyamoto on his guidance for adding new gameplay elements in Mario titles, 2003.

Source: Shmuplations

#MarioSeriesQuote
#MiyamotoQuote

https://www.notion.so/da47564f188b4800b1725f10b74f82b0

Yasumi Matsuno x Shigeru Miyamoto – 2003 Developer Interview | Notion

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Hyrule Interviews on Notion

Miyamoto on why he thinks it's more fun to have to restart levels after failure, 2009.

Source: Iwata Asks

#MarioSeriesQuote
#MiyamotoQuote,#IwataQuote

https://www.notion.so/309b8c7728614e5c85f3faa04f2c9316

Iwata Asks: New Super Mario Bros. Wii Volume 1 | Notion

Built with Notion, the all-in-one connected workspace with publishing capabilities.

Hyrule Interviews on Notion