Gran trabajo de localización de
#littlerocketlabGet ready for blast off as #LittleRocketLab is coming to both #Switch2 and #Switch this December, with a free upgrade for those still rocking the original machine
Details: https://www.maxi-geek.com/con/little-rocket-lab-is-blasting-onto-switch-platforms-later-this-month
#news

Little Rocket Lab is blasting onto Switch platforms later this month — Maxi-Geek
The countdown is on
Maxi-GeekHey! I'll be doing a #LittleRocketLab #stream in about 15 minutes! Come by and hang out while I help rebuild the town of St. Ambroise and build a rocket!
https://twitch.tv/kassil

Kassil - Twitch
A tired ancient nature spirit of the desert. Casual streamer. Queer and here. Feel free to come yap. It's pronounced K'ssl.
TwitchAnd completed Little Rocket Lab just now.
I love it, but the interactions with the NPCs could have been more, some heart-events or just some flavour.
OTOH, that's really my only negative about this game. Go play it!
#LittleRocketLab

Machine-building RPG Little Rocket Lab Announced For: Little Rocket Lab : Gamesense.co
Little Rocket Lab, a machine-building RPG with building and resource management sim gameplay, is on the way to Nintendo Switch.
Still busy with Little Rocket Lab. Might not be if I had optimised my production lines, but then again: couldn't be bothered to squeeze it into all the tight spaces. So some days I'm just manually carrying things from outputs to inputs and going to bed at 15:00.
#LittleRocketLab

Gamers Ocupados: 83 – Calicornio con dulce de leche (Sons Podcasts)
Tras nuestras cortas vacaciones, volvemos a la carga con nuevo episodio de Gamers Ocupados. Entre otras cosas, en este nuevo capítulo respondemos una pregunta de un oyente, Aïda nos habla de su visita a la BCN Game Fest, Jony vinagrea con la nueva Virtual Boy. Y como siempre al final los jueguitos que hemos podido
Sons Podcasts | Red de Podcasts independienteExpected start time for
#stream tonight is 21:00 - continuing
#LittleRocketLab We've got some junk to get from a ship to the university to learn how to recycle!
Tomorrow will be Whispering Infinities and then the collab around 20:00 - this one will run a bit shorter this week.
Times are US Pacific!
【Game-Log: Post-September 2025】
I went to PAX. Caught up with friends, saw some good in development indie games, won some medals for my elite gaming prowess, enjoyed some good panels, etc... Maybe I'll write about it at some point.
Major Timesinks and Finished Games
I reached the end of all the Pager levels. There's a twist at the end that allows the replaying of certain levels for different outcomes and "rewards". It's actually quite neat and adds a layer of problem solving on top of just enjoying the surreal vibes (which would have been sufficient).
As suspected, I burnt out on Dice Gambit pretty quickly. It's not terrible, but after another hour or so, I'd added just about every type of level that involved actually playing the game to my "avoid" list. So I just stopped playing.
I like the good parts of Hades II less than I liked the original, while the parts that annoyed me about the first game are less annoying now. Overall I feel very little from the game (which I'm playing semi-regularly), I don't enjoy the good parts enough to be annoyed when it stops being good.
Megabonk is still great. Late game metaprogression unlocking is an annoying grind. Though the challenge of high-level play is quite enticing.
I played Peaks of Yore after it was cited in the credits of Baby Steps. It's a black and white game about "bagging" all the peaks in an area. I've enjoyed what I played so far, but the gameplay is a bit inconsistent. Climbing is mostly done by holding a handhold in one or both hands (one mouse button per hand), and swinging in a way that makes the next handhold reachable. This works well in strictly swinging range, once you have to jump to reach the next one it becomes much less reliable. Trying to predict when you're body will or won't clip through something is also kind of iffy. It's solid so far, but the issues make me reluctant to proceed to more challenging levels.
House of Necrosis is an interpretation of Resident Evil 1 as a mystery dungeon roguelike. In between runs you navigate via tank controls and communicate with NPCS as one would in original RE. But the runs themselves are a grid-based roguelike, with zombie themed enemies and items, progress is lost after each run though you can "escape" early voluntarily as a way to preserve your inventory. The core gameplay is superb, simultaneously intuitively simple and an intense challenge to navigate combat. The variations on the items are wide and varied too, and a nice touch is the magic spells that are cast via a PS1 era Final Fantasy cutscene.
The Farmer Was Replaced is a programming game where you control a farming drone via not-quite-python code, using the resources you earn to unlock a skill tree. The gimmick is quite intuitive and seems to work well. But the lack of any goals outside said skill tree is a bit dull. The coding interface does not work particularly well either, and I've encountered weird bugs where the game seems to report code errors from old versions of the code.
Mythargia is a mystery investigation platformer set on an abandoned iron, with a time travel gimmick. The mystery behind the game seems interesting, but most of the gameplay seems to be just moving from point-to-point and ticking off mystery solving progress. The platforming is not that great, which wouldn't matter except for the occasional immediate deathtrap that makes it matter. Has a neat alternate ending where you just immediately leave via your boat at the start, but no other cool variations seem to exist even when obvious trigger for one appears.
Little Rocket Lab is a fun building game that is an automated factory building themed spin on Stardew Valley. It has a very charming story and world that is filled with interesting well-thought out characters. (Much like the farming in Stardew Valley) The building is more than good enough for what it needs to me, though it is slightly too cumbersome for how much of it you need to do. The games one big flaw is that common tasks that need to be repeated frequently require pressing-and-holding a button for a long time, while permanent irrevocable decisions can be accidentally made with a single errant button press with no confirmations.
I've started playing The Centennial Case: A Shijima Story, which is an FMV mystery game from Square Enix. I've solved the first case and prologue so far. As a mystery story it is quite decent and fun to solve. The actual gameplay seems to struggle a bit. You manually link clues to mysteries to form hypotheses on a hexagonal grid, which then opens more potential mysteries. The game defaults with an aid that makes this barely a challenge, and there's no means to fully remove this (just make it slightly less helpful), which makes this part of the game a bit pointless but very time-consuming.
Tried Out or Revisited Briefly
Lonely Mountains: Snow Riders is an isometric skiing game. The controls are simple enough, though weirdly unintuitive (some moves require you to release a button you would have no reason to be pressing). Its big problem is that it's one of a weird set of games where it deliberately exploits the worst and most-frustrating limitations of the point-of-view to make the most frustrating visually-confusing situations possible, as if that were a selling point of the game.
Lumo 2 seems OK from what I've played so far. It didn't grab me as much as the original. Seems to require an absurdly powerful system for some reason.
Mohrta is a weird Souls-inspired FPS using the GZDoom engine from the maker of Vomitoreum. like Vomitoreum the most notable things are the vibes, and the many bizarre bugs. Will wait for more patches
All Games Played
Automobilista 2: GREAT
Megabonk: GREAT (Notable)
Dice Gambit: Good
Pager: GREAT (Notable)
Hades II: Good
Peaks of Yore: Good
House of Necrosis: GREAT (Notable)
The Farmer was Replaced: Good
Mythargia: OK
Little Rocket Lab: Good
The Centennial Case - A Shijima Story: Good
Lonely Mountains - Snow Riders: Mediocre
Lumo 2: Good
Mohrta: OK