Spent lots of time prepping #WindWraith today. Fun. I made one sea with 26 islands and started detailing one of them. I’m realizing I’m gonna need a separate bestiary section in the bujo for the generated monsters. This notebook has a lined section and a squared section, which is great. I’m really enjoying the hexes-on-squares hack I came up with a while back. That makes it easy to sail in the cardinal directions while still using hex-based island placement, but the main point is to get to use this notebook—had I a hex note book I woulda used that instead.
One thing I miss is clearer guidande for treasure amounts, treasure placement (is it as per OSE? I assume less b/c scarcity, but then how much?), and prices (for things like ships). In #GhostsOfSaltmarsh and #GoldenVoyages it’s clear to see when players can get a particular ship class—when they can afford it. Here, not so much.