Thanks to @Jupiter Rowland's bug report and Pantera's (temporary?) solution, I can finally catch up with making new outfits again without Firestorm freezing.

#OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Firestorm #FirestormViewer
Tindy says the new viewer put the Primfeed button where Flickr's was. That is gonna suuuuuuck #SecondLife #FirestormViewer
gestern wurde der sukzessive Umstieg von osmac/ windows auf Open Source ganz offiziel eingeleutet. Habe mich endlich getraut auf einen alten Gaming PC #ubunto zu installieren. War echt baff, dass das so schnell ging. Vor Begeisterung habe ich sogar den ESC verpasst. Und zum Schluss habe ich noch den #FirestormViewer installiert. WTF was für eine Performance Steigerung. Entweder war ich total übermüdet oder mein Hirn schon Matsch. Ich schau mir das heute abend nochmal genauer an. Bin Begeistert.
Friendly Greetings! I need a little help guys. I wanna use the Map of Second Life by a web browser. The link is: https://maps.secondlife.com/secondlife/Ahab's%20Haunt/117/142/23 I am using Firestorm and I can't teleport to this region with SLURL Proxy or without that. Region is unavaible. #secondlife #firestormviewer
Second Life Maps | Ahab's Haunt

@Lelani Carver It's strange to see what kinds of hardware have problems with Second Life and OpenSim, especially the Firestorm viewer.

I'm mostly on six-year-old upper-mid-range hardware. Ryzen 5 3600X, Radeon RX 590, both on a modest MSI B450 mainboard. This is far from high-end gaming hardware. OS is Debian, graphics driver is open-source and issued by Debian. I don't even have any configuration UI for my graphics hardware. Ask gamers, and they'll tell you I shouldn't be able to do anything with this setup.

And yet, Firestorm 7 gives me much higher frame rates with shadows on and a 256m viewing distance than Firestorm 6 gave me with shadows off and a 128m viewing distance. Even with crazy complex avatars around, I think I never go below 30fps. And I've got a 60fps cap myself.

#Long #LongPost #CWLong #CWLongPost #SecondLife #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #FirestormViewer
In case you haven't noticed yet:

Firestorm 7.1.11 has been released.

It is now available in separate variants for newer CPUs which support AVX2 and for older CPUs which don't. More on AVX2 can be read here.

This also means when the next version comes out, you will no longer be able to download a 32-bit Windows Firestorm or log into Second Life with one. OpenSim users may want to save it while they still can.

#OpenSim #OpenSimulator #SecondLife #Metaverse #VirtualWorlds #FirestormViewer #AVX2
Good news: Early access to Firestorm beta versions is for everyone now. And yes, there's a new beta version, 7.1.10. @Hyacinth 🏳️‍⚧️ ☮️ already said there's some improvement over the "stable" 7.1.9.

[Installation noises]

#SecondLife #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Firestorm #FirestormViewer
@Austin Tate I guess it'll really only work on USB VR headsets attached to machines with fairly recent, fairly high-end hardware, especially if guaranteed 60fps are the goal.

I'm running upper-mid-range hardware from ca. 2018, and I'm one of the lucky few OpenSim users for whom Firestorm 7.1.9 works well enough to have become the new daily driver, also because it's so fast. Still, with a few more avatars in my field of vision, the fps drop under 60 even with shadows and ambient occlusion off. And that's without VR.

I guess stand-alone headsets with passively-cooled mobile hardware won't stand a chance.

#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Firestorm #FirestormViewer
Netzgemeinde/Hubzilla