Miyamoto & Iwata on the pixel constraints for drawing Jumpman's face, 2009.

Source: Iwata Asks

#DonkeyKongQuote
#MiyamotoQuote, #IwataQuote

https://www.notion.so/309b8c7728614e5c85f3faa04f2c9316

Miyamoto on his ambition to use Jumpman in every game he made, 2009.

Source: Iwata Asks

#MarioQuote, #DonkeyKongQuote
#MiyamotoQuote, #IwataQuote

https://www.notion.so/309b8c7728614e5c85f3faa04f2c9316

Iwata Asks: New Super Mario Bros. Wii Volume 1 | Notion

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Miyamoto & Iwata on working with the constraints of arcade circuit boards, 2009.

Source: Iwata Asks

#DonkeyKongQuote
#IwataQuote, #MiyamotoQuote

https://www.notion.so/309b8c7728614e5c85f3faa04f2c9316

Iwata Asks: New Super Mario Bros. Wii Volume 1 | Notion

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Hyrule Interviews on Notion

Miyamoto on working with Yokoi to design Mario Bros (1983) for arcade, 2009.

Source: Iwata Asks

#MarioBros.Quote, #DonkeyKongQuote
#MiyamotoQuote, #YokoiQuote

https://www.notion.so/309b8c7728614e5c85f3faa04f2c9316

Iwata Asks: New Super Mario Bros. Wii Volume 1 | Notion

Made with Notion, the all-in-one connected workspace with publishing capabilities.

Hyrule Interviews on Notion

Miyamoto & Iwata on pixel resolution and Jumpman proportions, 2009.

Source: Iwata Asks

#DonkeyKongQuote

#MiyamotoQuote,#IwataQuote

https://www.notion.so/309b8c7728614e5c85f3faa04f2c9316

Iwata Asks: New Super Mario Bros. Wii Volume 1 | Notion

Made with Notion, the all-in-one connected workspace with publishing capabilities.

Hyrule Interviews on Notion

Miyamoto on adding a jump button to Donkey Kong, 2009.

Source: Iwata Asks

#DonkeyKongQuote
#MiyamotoQuote,#IwataQuote

https://www.notion.so/309b8c7728614e5c85f3faa04f2c9316

Iwata Asks: New Super Mario Bros. Wii Volume 1 | Notion

Made with Notion, the all-in-one connected workspace with publishing capabilities.

Hyrule Interviews on Notion