Miyamoto on why Mario is a plump shape, 2011.
Source: Iwata Asks
#DonkeyKongQuote, #SuperMarioBrosQuote
#MiyamotoQuote
https://www.hyruleinterviews.com/39d6164a4154407bb75f35793425e829
Miyamoto on why Mario is a plump shape, 2011.
Source: Iwata Asks
#DonkeyKongQuote, #SuperMarioBrosQuote
#MiyamotoQuote
https://www.hyruleinterviews.com/39d6164a4154407bb75f35793425e829
Nakago on the first time he met Miyamoto, 2009.
Source: Iwata Asks
#DonkeyKongQuote, #ExcitebikeQuote
#NakagoQuote, #IwataQuote, #MiyamotoQuote
https://www.hyruleinterviews.com/01d01475fc4749f29efa7a7dcd9610e1
Miyamoto & Iwata on the pixel constraints for drawing Jumpman's face, 2009.
Source: Iwata Asks
Miyamoto on his ambition to use Jumpman in every game he made, 2009.
Source: Iwata Asks
Miyamoto & Iwata on working with the constraints of arcade circuit boards, 2009.
Source: Iwata Asks
Miyamoto on working with Yokoi to design Mario Bros (1983) for arcade, 2009.
Source: Iwata Asks
#MarioBros.Quote, #DonkeyKongQuote
#MiyamotoQuote, #YokoiQuote
Miyamoto & Iwata on pixel resolution and Jumpman proportions, 2009.
Source: Iwata Asks
Miyamoto on adding a jump button to Donkey Kong, 2009.
Source: Iwata Asks