Part 2: integration using the #ComponentEngine
The class declaring the node type can be used for accessing the declared node properties
Let' see how the new and performance improved #NeosCMS version 9.0.7 will fare in a multi-editor setting running on a #RaspberryPi. And of course already using the current alpha of the #ComponentEngine for rendering.
#NeosCanAlsoRunStarships
Just released the first alpha version of the #ComponentEngine on packagist (and upgraded the Starship to it). See https://packagist.org/packages/packagefactory/neos-component-engine et al.
Having self-rendering presentational HTML components that can be instantiated everywhere and just rendered without booting a rendering engine from dependency hell feels so relieving... and close to what #PHP was supposed to do in the first place - concatenating HTML strings.
Standalone usage is supported as well as full #NeosCMS integration.
packagefactory/neos-component-engine - Packagist

Adapter package that integrates PackageFactory.ComponentEngine with Neos CMS