Some incomplete attempts to make a full montage of the #BilouGreenZone and #BilouSchoolZone graphics ... I guess I was thinking of having something for a #PortfolioDay and then decided I'd focus on making the game progress instead ...
one thing seems clear: trying to uniformize feet color across pendats and dumbladors doesn't do anything good, especially given the brown background of #BilouSchoolZone ...
Been spending some time this summer digging old level design documents for #BilouSchoolZone and see how I could improve/use those ideas for #BilouDreamland
That was the f.i. the case for the "falling books" element that appeared between 2010 and 2013 (https://sylvainhb.blogspot.com/2013/12/3d-x-why-z.html) but never got implemented.
3D: X Why Z ?

Building our dream games from the nineties on NDS. From bits to gameplay.