#buildinpublic
#100DaysOfAppDev, Day 19. I want to start with saying that @treboc introduced me yesterday to the new in iOS 18 modifier `.onGeometryChanged` (which was backported to iOS 16 !!!). Today, I stumbled over the blogpost by @nemecek_f on this topic: [Getting view size in SwiftUI without GeometryReader](https://nemecek.be/blog/208/getting-view-size-in-swiftui-without-geometryreader). So, YIL and TIL, I guess.
Was a good read, will have to try some things with that modifier.
On another note, I decided what app idea to work on in the coming days … 👀
This is the first episode in a series where I will go through the app creation process. This will be generic enough to cover any kind of application on any platform. The idea is to get you thinking about what you are making and how to go about it in a structured way that should help you reach your goal of completing the app by way of a structured approach to the process.There are many different steps to think about, it is not just “I have an idea, let’s start coding”.In this episode, I discuss having an idea and identifying a user of the app along with a loose timeline for creation.You do not have to be a programmer for this series, I will rarely discuss code in favor of everything else you need to consider and plan. Maybe you are a product or marketing person with an idea that you need to convey to a development team.(00:00) - Introduction (01:18) - Have an idea (03:18) - What does the app do? (04:22) - Who is it for? (05:58) - Define a timeline (09:41) - Reachout Like what you hear? Let me know if this…