Wrote up a little blog post on the GlyphBlaster. Nothing you haven't seen if you've been following me, but just putting it out there.
https://martypc.blogspot.com/2026/05/60fps-video-on-cga-glyphblaster.html
| Website | https://snowemu.com |
| GitHub | https://github.com/twvd |
| Ko-fi | https://ko-fi.com/twvd |
Wrote up a little blog post on the GlyphBlaster. Nothing you haven't seen if you've been following me, but just putting it out there.
https://martypc.blogspot.com/2026/05/60fps-video-on-cga-glyphblaster.html
really happy to have discovered something hiding in plain sight for several years: robyn & rand miller's original Myst pitch document from 1991.
it's a succinct work of art in itself. i'm surprised at how much of the world design was already on paper.
as all of the copies found elsewhere online are heavily compressed webp/jpeg, i've uploaded the robyn's original PNGs to IA here:
https://archive.org/details/myst_proposal
originally from robyn's site:
http://www.robynmiller.net/video-games-films
#digiPres #softwarePreservation #archival #gamedev #myst #cyan
Thanks to contributer demik, Snow can now print from your emulated system to a PNG, using an emulated Apple LaserWriter IISC!
To try it, grab the bleeding edge build and check out https://docs.snowemu.com/manual/printing on how to set it up
The reverse engineering effort is written up here: https://68kmla.org/bb/threads/laserwriter-iisc-scsi-protocol-reversed-for-emulator-implementation.52165/
Snow 1.4.1 is out!
This release brings audio CD and cue/bin image support to Snow! Also added host/guest clipboard sharing, more options to tweak fast-forward mode, native file dialogs, improved mouse control in fullscreen, a new audio backend and many other ease of use features!
Full changelog and downloads: https://github.com/twvd/snow/releases/tag/v1.4.1
Thanks to contributer beholdnec, Snow now supports bin/cue CD images and also audio CDs!
This allows, for example, for playing 'Battle Chess: Enhanced', which uses CD audio for music and sound effects, in all its full glory.
These new features are now available in bleeding edge.
Amazing piece of hackery
https://bryankeller.github.io/2026/04/08/porting-mac-os-x-nintendo-wii.html
Here's the classic Mac port of Nethack 3.7 I've been working on.
There are still some bugs remaining and some clean up to be done, but I wanted to put this out there for you to play.
It should run on Macs running System 7+ with at least 5 MB of free RAM and a 68020 processor.
https://github.com/ingpaschke/NetHack/releases/tag/v3.7.0-mac68k