Thorsten Suckow-Homberg

@thorstensuckow
7 Followers
18 Following
17 Posts
Full Stack Senior. Working w/ clients across multiple industries and countries, helping to deliver web apps more effectively.

From #Camera- to #Clip-Space, to #NDCs and z-Fighting - the latest article in my series examining the mathematical underpinnings of the #OpenGL rendering pipeline focuses on projection matrices.

https://thorsten.suckow-homberg.de/docs/articles/computer-graphics/from-camera-to-clip-space-derivation-of-the-projection-matrices

#LinearAlgebra #Math #gamedev #indiedev #indiegames

In real-time graphics, the lookAt view matrix transforms world coordinates into the camera’s frame of reference.

My latest article derives the lookAt matrix from core linear algebra principles, starting with orthonormal bases and change-of-coordinates matrices. It shows how these concepts form a 4×4 matrix that encodes both rotation and translation with geometric precision.

🔗 https://thorsten.suckow-homberg.de/docs/articles/computer-graphics/change-of-coordinates-and-applications-to-view-matrices

#ComputerGraphics #GameDevelopment #LinearAlgebra #OpenGL #3DRendering

My latest article delves into vector rotations as a specialized class of linear transformations, addressing their theoretical underpinnings in 2D and 3D. We examine classical rotation matrices, Rodrigues' formula, and their critical role in #GameWorldModeling and real-time systems, particularly concerning computational precision.

https://thorsten.suckow-homberg.de/docs/articles/computer-graphics/rotations-as-a-special-case-of-vector-transformations

#GameDev #Math #ComputerGraphics #LinearAlgebra

Rotations as a Special Case of Vector Transformations | thorsten.suckow-homberg.de

Rotations as a Special Case of Vector Transformations, with Applications to Game World Modeling

The dot product is essential in game dev and simulations—from FOV checks to coordinate transformations. This intro article covers the geometric intuition, key lemmas, and a practical example for visibility modeling without ray tracing.
🔗 https://thorsten.suckow-homberg.de/docs/articles/computer-graphics/the-geometry-of-the-dot-product
#GameDev #Math #ComputerGraphics #LinearAlgebra
The Geometry of the Dot Product | thorsten.suckow-homberg.de

The Geometry of the Dot Product and Applications to Visibility Modeling

When everything fails,
@babeljs comes to the rescue: Learn how to use modern #javascript syntax and language features in
#sencha #extjs projects - w/o breaking builds:

https://link.medium.com/hY3HUlnC8ub

#microfrontends architecture helps you with identifying domain boundaries and cutting SPAs into independently developed and deployed modules. Let's discuss challenges, impacts and integration
👉 https://youtu.be/mvtz1arSQkk 📺

#development #javascript #architecture #youtube

Dev Series | Frontend Architektur: Micro Frontends | Implikationen für Organisation und Entwicklung

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