@tekgeekster

7 Followers
3 Following
14 Posts
Motion Control apologist, Repair specialist for Next Level Games in Everett Washington, Gamedev enthusiast.
Successfully replaced my first ps2 laser. (Damn was that a hassle)
I hate flush mount capacitors.

Contrast all this with something like Mario Kart, where players don't know far to tilt the controller to turn as hard as possible. Experienced players often prefer the analog sticks, even though they are less precise, because they give far better feedback.

More info here: 7 Building Blocks for Better Controls
https://www.gamedeveloper.com/blogs/7-building-blocks-for-better-controls

7 Building Blocks for Better Controls

Let’s offer the best experience we can to new players, disabled players, and expert players, by offering them alternative building blocks that better suit their experiences and their ambitions.

Game Developer
Jesus Christ. I've had to change my password twice just to log in!

okay. Figured out mastodon. Imma use it now.

In the meantime, more people need to play #Quake. And Quake needs to come to console. And #Xbox needs to add motion controls to their controller (they actually might be, but no guarantees). #quake3 #gyroaiming #gyroaim

https://youtu.be/HtaUvnBVqyQ?si=Vc4d2x8xbSMVmbNM

Quake Clan Arena on Controller vs Mouse and Keyboard. #gyroaiming #gyroscope #dualsenseedge #quake

YouTube

Thought it'd be fun to port Yamagi Quake 2's excellent #GyroAim support to Ironwail, my Q1 sourceport of choice. Already got the basics implemented.

#quake

And now it's already playable including gyro enable/disable button and natural sensitivity. Only functional thing that's still missing is calibration as you can see by the drift in the beginning.
Quite amazed how easy SDL makes this.

#gyroaim #quake