Taylor Hadden

@taylorhadden
115 Followers
53 Following
758 Posts

Tools engineer. Game dev hobbyist.

Working on @tangentnotes in my spare time.

Tangent on Mastodon@tangentnotes
Tangent Noteshttps://www.tangentnotes.com

RE: https://mastodon.social/@tangentnotes/116324069249333020

I think this kind of feature is only possible if you use what you’re working on. Little annoyances from real use (in this case notes for a D&D game) can just be shuffled away!

@britown Lovely read! I hope I can leverage a similar system in the never-future when I’m working on AI!

@stroughtonsmith Blow on Trump: "He is the best President we have had in my entire life, by far. It's a miracle."

Several creators of the puzzles and content that went into his latest game regret their involvement due to Blow's progressively extremist politics: Alan Hazelden, Tim Borrelli, Sean Barrett, and Jonah Ostroff. Thread: https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7k2s

Sad to see this guy boosted.

Alan Hazelden / Draknek & Friends (@draknek.bsky.social)

So, “Order of the Sinking Star” by Thekla was just announced, which takes several small free games (two of which are mine) and gives them a major graphical upgrade and mashes up their rulesets. I haven’t been very involved but it’s a great concept and looks cool.

Bluesky Social
One of the odd side effects of using a coding model is that you start to look for things that need doing _that a model would be good at_. Not necessarily what's the right choice, but the LLM-compatible one.

@whophd @stroughtonsmith It’s the art style / art direction. It’s what makes games (and all art) look different from one another. For instance, Studio Ghibli looks different from animated Justice League. Different art styles & direction.

As for the uncanny valley, still shots aren’t the hard part. It’s making things move like a human that’s hard.

@whophd @stroughtonsmith Two reasons. The uncanny valley destroys attempts at realism that get too close to the sun.

But more importantly, art direction that focused on realism has had way less staying power than graphics that went for a particular style. Style is more important than realism.

RE: https://mastodon.social/@tangentnotes/116235855929692627

I want to thank all the people that have given feedback and proffered ideas. So much of this release has come directly from or been inspired by this feedback. I am so pleased to be able to build up something we all care about.

@unattributed @tangentnotes Not yet. It’s tracked here: https://github.com/suchnsuch/Tangent/issues/135

Like that thread mentions, it’s a situation where I never use tables myself. Combine that with the rather high effort required to make a good markdown table editor, and it’s something that has never made it to the top of the list.

Markdown table support · Issue #135 · suchnsuch/Tangent

Please implement proper markdown table support. I'm having various tables here and there, and I honestly don't want to live without this feature. Thanks!

GitHub

Once again, automated tests did their job and stopped some seriously gross bugs (oversights) from going out.

IDK who needs to read this, but write tests! Time spent writing them is payed off in preventing obnoxious debugging and release embarrassment later!

@ryanprior IMHO, this feels like a similar thing to how Blender had totally alien selection behavior compared to everything else before switching. Most computer users have never used X. Most computer users don't expect the middle mouse button to do anything related to the clipboard. If GNOME wants to be intuitive to use for the majority of computer users, it probably wants to avoid this particular interaction.