@taxicomics

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208 Posts
@krajzeg such a great job in describing your project and answering all the questions that the gif prompted. One day I want to get this good at social media-ing ^^
And I'm looking forward to play it!
Edit: rereading this makes me think it might sound condescending,but I'm being genuine

Still working on Solitomb, my #pico8 solitaire/poker-like dungeon-crawly roguelite thing!

The gist is:
- stack cards/use abilities to form combos ♠️
- play a stack to fight the monsters in it ⚔️
- beat each floor to get new abilities and face tougher monsters ⭐

Going to be posting more progress stuff as the game is getting pretty close - hoping for a release in November! 🎂

#gamedev

@lokistriker this looks really smooth and polished-is there a playable version out already?
I love developing #horror games-especially when it gets to sound design. And I made a playable piano - just in time for #screamjam
#gamedev #godot .
Got inspired to create a little PSx thingy-working title is "Just Down The Hall".
You're in charge of cleaning the hotel rooms. Good thing the hotel is not haunted at all. Nothing special to see here. Move along.
#gamedev #psx #horror #ScreenshotSaturday #godot #godotengine
@obbeverm this is so crazy! Such a smart move, and some players probably DID wonder what was happening. Didn't even know that placement on game DVDs was a consideration
@obbeverm I'm so happy that you're also on mastodon. Threads was teasing me via instagram with a snippet of this post and I just hoped you'd be on here,too. Thanks for sharing the insights into one of my biggest time sinkers at the time!
For gta3, Vice and SA; Memory on the ps2 was tight. We had to limit the number of used vehicle models to 8.

My code would occasionally pick a car model to be phased out. Once there were none left on the map, this model would be removed and a new model could be loaded.

The code would pick a model that was appropriate for the area (sports cars in business district, old cars in run-down areas etc).

Most of the time this worked fine.

A few things could throw a spanner in the works:
#picotron 0.1.1d will be up tomorrow; here's a changelog:
https://pastebin.com/raw/M4ZugWM1

I used this weekend to make another game (or rather the first level) from a genre I never really "got":

"The Count Is Enraged!"

Have a go at my first real-ish #shmup
https://www.lexaloffle.com/bbs/?tid=144727
#pico8 #gamedev #retrogaming

The Count Is Enraged!