48 Followers
72 Following
61 Posts

Programmer, working with realtime 3D applications, rendering, and games. I live in Norway.

GitHub: https://github.com/mlavik1
Codeberg: https://codeberg.org/matiaslavik
Blog: https://matiaslavik.codeberg.page/

I've been working on a Unity Volume Rendering plugin for a while: https://github.com/mlavik1/UnityVolumeRendering

I am also @sigsegv

Tools of trade: #Unity #UnrealEngine #OpenGL #DirectX #Vulkan #CPlusPlus #CSharp #Typescript #RenderDoc #NSight #Linux #WebGL

Come on, I want to go to sleep!

Image segmentation, using K-means clustering: https://en.wikipedia.org/wiki/K-means_clustering

Maybe I'll make a tutorial?

(Below image is an animated GIF btw)

k-means clustering - Wikipedia

I've seen plenty of games project trying to create Wolfenstein3D-style games in modern game engines, like Unity, but none that integrated actual Pseudo-3D software rendering into the engine.. So I decided to give it a try 😁

It's very WIP at the moment, but this is the C++ library: https://codeberg.org/matiaslavik/Retro3D

Here's an example project using the library with SFML: https://codeberg.org/matiaslavik/Retro3D-SFML-Example

I'll see if I can upload a (also WIP) repository for the Unity integration tomorrow!

Retro3D

Retro3D

Codeberg.org