Oh man, @chrisbiscardi's This Week In Bevy is awesome.
https://thisweekinbevy.com/issue/2024-03-04-bevy-color-gizmos-and-7drl
| github | https://github.com/shnewto |
| visual stuff | https://drinkspiller.com |
| tech stuff | https://sheas.blog |
Oh man, @chrisbiscardi's This Week In Bevy is awesome.
https://thisweekinbevy.com/issue/2024-03-04-bevy-color-gizmos-and-7drl
2/
My most complex gen art projects took one or two weeks to finish, that being said, I was working on them 8h+ a day and throughout several days and sharing WIPs on a daily basis which could have led to believe they were simple and easy projects, I can assure you, they're not.
I finally published my #Blender => #Gltf => #Bevy #BevyEngine code & workflow
* Useful if you want to use Blender as your Editor
* define Bevy components as custom properties in Blender (JSON for now)
* no plugin or extra tools needed in Blender
* define components in Blender Collections & override any of them in your collection instances if you want
* code to auto add additional required components in Bevy (optional)
* minimal setup & code
* #opensource
* have fun:)
https://github.com/kaosat-dev/bevy-fun-examples/blob/main/examples/blender_gltf_components/README.md
#Bevy 0.11 is out now!
It features SSAO, TAA, Morph Targets, WebGPU, Granular Shader Imports, Parallax Mapping, Robust Constrast Adaptive Sharpening, Schedule-First ECS APIs, Gizmos, ECS Audio, UI Borders, Grid UI Layout, and more!
Sigh. I, Shepherd, and everyone else are officially out, now.
https://soasis.org/posts/statement-on-rustconf-compile-time-introspection/
Some performance work for Emergence today: swapped from a resource storing a central #rust hashmap for the water table into pure #bevy ECS.
Profiling with Tracy revealed there were two hot systems in the water dynamics. After some basic investigation and a pair of simple benchmarks, I figured all the indirection was probably largely responsible.
One big refactor later and those are some performance improvements to be proud of! 馃敟
Fixes #925. compute_water_depth time: [52.697 碌s 53.378 碌s 54.102 碌s] change: [-94.370% -94.296% -94.231%] (p = 0.00 < 0.05) Performance has improved. Found 2 outliers among 100 measurements...
Hot on the heels of our 0.10 release, we're thrilled to announce ....
Bevy Jam #3!
Read the rules and sign up here:
https://itch.io/jam/bevy-jam-3
bevy_kira_audio version 0.15.0 is out. It supports the new #bevy version and fixes a bug in spacial audio.
Library updates:
- Inox2d
- bevy_rpg
- lpcg
- egui_dnd
- bevy_rapier_collider_gen
- Mun
- rust-gpu
- assets_manager
- egui
- forma