Real-time Image-based Lighting of Glints
Tom Kneiphof, Reinhard Klein
Real-time Image-based Lighting of Glints
Tom Kneiphof, Reinhard Klein
Convergence Estimation of Markov-Chain Monte Carlo Rendering
Yu Rui, Sun Guangzhong, Zhao Shuang, Dong Yue
(University of Science and Technology of China, Microsoft Research Asia, University of California, Irvine)
https://diglib.eg.org/items/6c3e37b0-5b68-409d-a978-051ce8ca39b3
Real-time Level-of-detail Strand-based Rendering
Huang Tao, Zhou Yang, Lin Daqi, Zhu Junqiu, Yan Ling-Qi, Wu Kui
(LIGHTSPEED, University of California, Nvidia)
https://diglib.eg.org/items/eded9336-bf27-4c28-8c22-39557fbb190f
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Am I Playing Better Now? The Effects of G-SYNC in 60Hz Gameplay
Maryam Riahi, Benjamin Watson
G-SYNC technology matches formerly regular display refreshes to irregular frame updates, improving frame rates and interactive latency. In a previous study of gaming at the 30Hz frame rates common on consoles, players of Battlefield 4 were unable to discern when G-SYNC was in use, but scored higher with G-SYNC and were affected emotionally. We build on that study with the first examination of G-SYNC's effects at the 60Hz frame rate more common in PC gaming and on emerging consoles. Though G-SYNC's effects are less at 60Hz than they were at 30Hz, G-SYNC can still improve the performance of veteran players, particularly when games are challenging. G-SYNC's effects on emotion and experience were limited.
CUDA RAY TRACING 3.6X FASTER THAN RTX: MY CUDA RAY TRACING JOURNEY
Histogram Stratification for Spatio-Temporal Reservoir Sampling
Corentin Salaün, Martin Bálint, Laurent Belcour, Eric Heitz, Gurprit Singh and Karol Myszkowski
(Max Planck Institute for Informatics, Germany & Intel, France)
https://iribis.github.io/publication/2025_Stratified_Histogram_Resampling
A Fluorescent Material Model for Non-Spectral Editing & Rendering
Belcour Laurent, Fichet Alban, Barla Pascal
(Intel Corp. France, Inria Bordeaux)
Code released for “Position-Normal Manifold for Efficient Glint Rendering on High-Resolution Normal Maps”
Power Diagram Enhanced Adaptive Isosurface Extraction from Signed Distance Fields
Pengfei Wang, Ziyang Zhang, Wensong Wang, Shuangmin Chen, Lin Lu, Shiqing Xin, Changhe Tu